Guide

Season 9 - Game settings changes

Try using MU, which has become even more convenient.

Master level cap adjustment

This time [SEASON9-1] Strong Strike Dawn War is revised, the master level limit is opened to level 350, and players can obtain more master skill points to strengthen their abilities.

Imperial Army Fortress entry level changes

In this [SEASON9-1] version, the minimum level for the Imperial Army Fortress to enter is adjusted to level 400.

Change PK settings

Change points method

  • The remaining red name time of all original PK players will be initialized.
  • Points are generated starting from PK phase 1.
  • In order to deduct points, monsters must be hunted. (The formula for deducting points is "monster level/2".)
  • Unable to reduce PK penalty points by staying online
  • The points for each PK stage are as shown in the table below.

Points by PK stages:

  • PK phase 1 (warning): 21,600
  • PK phase 2: 43,200
  • PK phase 3 (murderer): 86,400
  • increase from stage 3: +3600

he points added from PK stage 3 onwards will continue to accumulate. You can check the remaining points of the PK player with Pashi, the wizard in the village of Brave Continent.

Change the item drop rate in each PK stage

When dying in the killer state, the item drop rate will be changed. Drop props:

divide Character name color Drop rate when
killed by monsters
Drop rate when
killed by a character
PK Phase 1
(Warning)
orange 25% 25%
PK stage 2 red 50% 50%
PK stage 3
(murderer)
deep red 90% 90%

Paid items will not be dropped.

Change the reduction rate of experience points in each PK stage

Changed the experience point reduction rate when dying in the killer state. It will only be reduced when killed by monsters. Experience point reduction rate (same for Red/Blue):

divide Level 11~150 Level 151~220 221 and above~
normal person 3% 2% 1%
PK Phase 1 (Warning) 5% 5% 5%
PK stage 2 10% 10% 10%
PK stage 3 (murderer) 20% 20% 20%

Change the use of movement command windows in each PK stage

In the PK mode stage, the move command window can be used. The move command window can also be used in PK stage 2 and above, but more gold coins are required. Use the move command window (same for Red/Blue):

divide Move command window usage restrictions Mobile demand gold coins
normal person be usable Basic display gold coins
PK Phase 1 (Warning) be usable Basic display gold coins
PK stage 2 be usable Consumes 50 times the basic gold coins
PK stage 3 (murderer) be usable Consumes 50 times the basic gold coins

Change the gold coin reduction rate when a character dies

When the character dies, the amount of gold coins deducted is changed to 4%. The same applies to all characters. Levels 1~10 will not be deducted. Experience point reduction rate (same for Red/Blue):

| divide | When killed by a monster | When killed by a character | | ------------------------ | --------------------------------------------------------------- | -------------------------- | --------- | | normal person | 4% (deducted from backpacks
and warehouses at the same time) | No deduction | | PK Phase 1
(Warning) | 4% (deducted from backpacks
and warehouses at the same time) | No | deduction | | PK stage 2 | 4% (deducted from backpacks
and warehouses at the same time) | No deduction | | PK stage 3
(murderer) | 4% (deducted from backpacks
and warehouses at the same time) | No | deduction |

Change the reduction rate of experience points in each PK stage

Starting from PK stage 2, when the character reconnects, he will automatically start from the Brave Continent village. In the PK stage 3 state, you can be attacked by monsters and characters, and you can also attack. PK player characters (starting from PK Stage 1 Warning) cannot connect to NON-PVP servers. (You cannot log in to the gold channel to play games)

Change character settings

The durability consumption rate of weapon classes has been reduced.

Dark Knight

The swordsman's combo damage has been increased. Combo damage formula = ((strength*1.5)+agility+intelligence)+last skill damage used.

When using the same one-handed weapon, you can get 30% additional attack power.

  • Example 1: When wearing the Sword of Destruction + Sword of Destruction, an average of 65% (right) is applied (weapons with the same index)
  • Example 2: When wearing the Sword of Destruction + Sword of Thunder God, the existing 55% increase is applied (weapons with different indices) arms

Elf

When using the "Shadowless Arrow" skill, the duration of the Shadowless Arrow BUFF is changed to unlimited. (Can be released by right-clicking the mouse. It will only disappear when the character dies or is reconnected)

Magic Gladiator

When using the same one-handed weapon, you can get 30% additional attack power.

  • Example 1: When wearing the Sword of Destruction + Sword of Destruction, an average of 65% (right) is applied (weapons with the same index)
  • Example 2: When wearing the Sword of Destruction + Sword of Thunder God, the existing 55% increase is applied (weapons with different indices) arms

Summoner

The Archer's War God's Power BUFF cannot cover the Summon Warlock's Rage. Summoning the warlock's rage spell can overwrite the archer's God of War BUFF.

| 1st BUFF (status) | 2nd BUFF (new) | result | | Violent BUFF state | Use BUFF to increase attack power | Unable to obtain BUFF that increases attack power | | Improve attack power BUFF status | Use Rage BUFF | BUFF that increases attack power disappears/obtains violent BUFF |

Change pet system settings

Change Skyhawk settings

  • Adjust the speed of HP reduction to make the time to defeat monsters longer.
  • The maximum level has been increased from level 50 to level 70.
  • Changed the demand command numerical formula. 185+(Skyhawk level*10)
  • The basic damage effects of various Skyhawks have been added.
divide formula
Angry hit damage chance 3%+(Command/200) + Skyhawk Level/20
Double damage chance 2%+(Command/300) + Skyhawk Level/30
Ignores enemy defense damage chance 1%+(Command/400) + Skyhawk Level/40

Changes to Black King Horse and other settings

  • The maximum level of the Black King's Horse has been increased from level 50 to level 70.
  • Classify props that characters can ride as "mount" props, and change the way they are equipped. Mounts: Horn, Caiyunmon, Flame Wolfmon, Black King Horse. Mount items have been changed to backpack equipment items.
  • Mount items cannot be ridden repeatedly.
  • Changed the way experience points are displayed in the tooltips of Black King Horse and Sky Eagle. (Only the total amount of experience points currently obtained and the experience points required for upgrading are displayed.)
  • Maps where mounts can be used
Map name Map division Equipable Not equippable
Red Fortress activity map none Can equip all mounts
Castle in the Sky general map Caiyunmon
Black King Horse
Flame Wolfmon
(normal/guard/destruction)
horns
atlantis general map Flame Wolfmon
(General/Guardian/Destruction)<brBlack King Horse
Horns
Caiyunmon
All other maps General map<brEvent map Can equip all mounts none

Conflict area changes

Dark Forest and Atlantis have been changed to general areas. Conflict area settings:

area Enter Level (Mobile) Regional division
island of captivity 30 dispute area
Other maps besides the Imprisoned Island / general area