Invitations are distributed by Devil Square square.
The level of the invitation is divided by square, and if you attempt to perform a chaos combination with items of different levels, the combination will not work. The Devil's Key and Devil's Eye, which did not display the previous level, will no longer drop.
Invitation Combination Success Rate:
If the invitation combination fails, all items in the combination window will be lost.
key | item level | monster level |
---|---|---|
Devil's Key +1 | 15 or higher | Forest Monster or higher |
Devil's Key +2 | 40 or higher | Health Spider or higher |
Devil's Key +3 | 54 or higher | Death Cow or higher |
Devil's Key +4 | 66 or higher | Large Bahamut or higher |
Even after the Devil Square Giveaway Event ends (after the regular maintenance on the 18th), the penalty of dropping items or losing experience points when dying in the square will not be applied.
After the Devil Square Giveaway Event ends (after the regular maintenance on the 18th), Devil's Square will open 12 times a day at 2-hour intervals. (2 o'clock, 4 o'clock, 6 o'clock, 8 o'clock, 10 o'clock, 12 o'clock, 14 o'clock, 16 o'clock, 18 o'clock, 20 o'clock, 22 o'clock, 24 o'clock)
When hunting in the square, 10% of the experience gained from regular hunting is added, but after the event ends, there is no additional experience, and if you survive until the end, you will be given a reward zen and reward experience.
Devil's Square | Rank Reward | Experience Points | Reward Zen |
---|---|---|---|
square 1 | 1st | 4000 | 30000 |
square 1 | 2nd | 3000 | 25000 |
square 1 | 3rd | 2000 | 20000 |
square 1 | 4th | 1000 | 10000 |
square 2 | 1st | 6000 | 40000 |
square 1 | 2nd | 4000 | 35000 |
square 1 | 3rd | 3000 | 30000 |
square 1 | 4th | 2000 | 20000 |
square 3 | 1st | 8000 | 50000 |
square 1 | 2nd | 6000 | 45000 |
square 1 | 3rd | 5000 | 40000 |
square 1 | 4th | 4000 | 30000 |
square 4 | 1st | 10000 | 70000 |
square 1 | 2nd | 8000 | 60000 |
square 1 | 3rd | 7000 | 50000 |
square 1 | 4th | 6000 | 40000 |
Items that can be created for +10 / +11 through Chaos Combination.
If you do not have 1 +9 item, 1 Chaos Jewel, 1 Blessing Jewel, and 1 Soul Jewel, the +10 level item combination will not be created. The combination will not be successful if you do not have enough Zen required for the combination.
When combining with lucky items, the success rate:
Chaos combination Creates a +10/+11 level item Example
When wearing a +10 or higher item set, additional defense is 5%
When wearing a +10 or higher item set, additional defense is 10%
Durability is applied to all items.
If the durability becomes "0", the item will not disappear, but all of the item's functions (defense, attack, etc.) will not be applied.
Items with durability consumed can be repaired.
Guardian Angel, Satan, Uniria, and Transformation Rings are applied in the same way as the existing durability reduction method, and they disappear when their durability becomes "0". (Unrepairable).
Wings (Fairy, Sky, Satan) with item level "0" have durability of "200", and their durability increasesas the item level increases.
The durability of rings and necklaces decreases in proportion to the field (excluding safe zone) play time. The durability of wings and transformation rings continues to decrease regardless of the location while worn.
If the durability decreases by 50% or more, the ability of the item decreases by a certain amount. In the case of rings and necklaces, the ability reduction is not applied, and all abilities are lost when their durability becomes "0".
You can use them normally after repairing them.
When the durability of an item decreases below 50%, the item and its durability will be displayed on the right side of the screen.
The changes in ability values due to durability decrease are as follows.
Reduced durability of weapons staves shields and armors:
Reduced durability | damage | wizard damage | defense rate | defense |
---|---|---|---|---|
50% | 20% | 20% | 20% | 20% |
70% | 30% | 30% | 30% | 30% |
80% | 50% | 50% | 50% | 50% |
100% | 100% | 100% | 100% | 100% |
Reduced durability Wings:
Reduced durability | defense | increase damage | wizard damage |
---|---|---|---|
50% | 20% | 20% | 20% |
70% | 30% | 30% | 30% |
80% | 50% | 50% | 50% |
100% | 100% | 100% | 100% |
In addition to the arrows that are currently being sold, arrows that include an attack power increase option will be sold additionally.
The prices of arrows currently on sale will be adjusted.
Arrow Type | Quantity | Selling Price | Note |
---|---|---|---|
Arrow +1(1) | 255 | 1200 Zen | Attack Power Increased by (3% +1) |
Arrow +2(1) | 255 | 2000 Zen | Attack Power Increased by (5% +1) |
Crossbow Arrow +1(1) | 255 | 1400 Zen | Attack Power Increased by (3% +1) |
Crossbow Arrow +2(1) | 255 | 2200 Zen | Attack Power Increased by (5% +1) |
Warehouse usage fees will change. It is possible to open a warehouse even if you do not have Zen. Warehouse usage fees are paid whenever you take an item out of the warehouse or withdraw Zen. Regardless of opening or closing the warehouse, a warehouse usage fee is paid every time you move an item from the warehouse to your inventory. The warehouse usage fee is applied differently for each level, and the usage fee is displayed at the bottom of the warehouse when the warehouse is opened. To pay the warehouse usage fee, check (1 Inventory) and (2 Warehouses). If there is insufficient usage fee in your inventory or warehouse, you cannot take out items or withdraw Zen. The Zen in your inventory will be consumed every time you take out an item or withdraw Zen, and if all the Zen in your inventory is consumed, the Zen in your warehouse will be consumed.
The graphic effects of items have been changed.
The amount of Zen dropped from monsters has been slightly increased. Zen equivalent to the experience gained from monsters will be dropped from monsters. For example, if the experience is 100, 107 Zen will be dropped.
The attack success rate with the changed formula applied is displayed in the character information window. Attack success rate formula: (Level × 5) + {(Agility × 3) ÷ 2} + (Strength÷4). Decimal points are rounded down.