Guide

Devil Square and item +10 +11

Devil Square

Invitations are distributed by Devil Square square.

The level of the invitation is divided by square, and if you attempt to perform a chaos combination with items of different levels, the combination will not work. The Devil's Key and Devil's Eye, which did not display the previous level, will no longer drop.

  1. Devil's Key (+1) + Devil's Eye (+1) + Chaos Gem + 10,000 Zen = Devil Square Invitation (+1): Can enter Plaza 1
  2. Devil's Key (+2) + Devil's Eye (+2) + Chaos Gem + 20,000 Zen = Devil Square Invitation (+2): Can enter Plaza 2
  3. Devil's Key (+3) + Devil's Eye (+3) + Chaos Gem + 40,000 Zen = Devil Square Invitation (+3): Can enter Plaza 3
  4. Devil's Key (+4) + Devil's Eye (+4) + Chaos Gem + 70,000 Zen = Devil Square Invitation (+4): Can enter Plaza 4 Admission

Invitation Combination Success Rate:

  • Invitation (Existing Item Combination) 30%
  • Invitation +1 40%
  • Invitation +2 40%
  • Invitation +3 30%
  • Invitation +4 30%

If the invitation combination fails, all items in the combination window will be lost.

key item level monster level
Devil's Key +1 15 or higher Forest Monster or higher
Devil's Key +2 40 or higher Health Spider or higher
Devil's Key +3 54 or higher Death Cow or higher
Devil's Key +4 66 or higher Large Bahamut or higher

Even after the Devil Square Giveaway Event ends (after the regular maintenance on the 18th), the penalty of dropping items or losing experience points when dying in the square will not be applied.

After the Devil Square Giveaway Event ends (after the regular maintenance on the 18th), Devil's Square will open 12 times a day at 2-hour intervals. (2 o'clock, 4 o'clock, 6 o'clock, 8 o'clock, 10 o'clock, 12 o'clock, 14 o'clock, 16 o'clock, 18 o'clock, 20 o'clock, 22 o'clock, 24 o'clock)

When hunting in the square, 10% of the experience gained from regular hunting is added, but after the event ends, there is no additional experience, and if you survive until the end, you will be given a reward zen and reward experience.

Devil's Square Rank Reward Experience Points Reward Zen
square 1 1st 4000 30000
square 1 2nd 3000 25000
square 1 3rd 2000 20000
square 1 4th 1000 10000
square 2 1st 6000 40000
square 1 2nd 4000 35000
square 1 3rd 3000 30000
square 1 4th 2000 20000
square 3 1st 8000 50000
square 1 2nd 6000 45000
square 1 3rd 5000 40000
square 1 4th 4000 30000
square 4 1st 10000 70000
square 1 2nd 8000 60000
square 1 3rd 7000 50000
square 1 4th 6000 40000

Upgrade items +10 and +11

Items that can be created for +10 / +11 through Chaos Combination.

  • Weapons (swords/spears/axes/blunt weapons/bows/crossbows/staves)
  • Armor (armor/pants/helmets/gloves/boots)
  • Wings

If you do not have 1 +9 item, 1 Chaos Jewel, 1 Blessing Jewel, and 1 Soul Jewel, the +10 level item combination will not be created. The combination will not be successful if you do not have enough Zen required for the combination.

When combining with lucky items, the success rate:

  • increases to 75% (when combining at +10 levels)/70% (when combining at +11 levels).
  • The rate does not increase due to any other factors other than the success rate of the lucky item.
  • The durability of +10/+11 level items created after chaos combination is the same as the durability ratio of the +9/+10 items placed before combination.
    • Example: +9 Legendary Staff (8/80) -> +10 Legendary Staff (8/83)
    • Example: +9 Legendary Staff (80/80) -> +10 Legendary Staff (83/83) (Round down to decimal point)

Examples of combinations

Chaos combination Creates a +10/+11 level item Example

+10

When wearing a +10 or higher item set, additional defense is 5%

  • Combination item: +9 item + Chaos Jewel 1 + Blessing Jewel 1 + Soul Jewel 1 + 2 million gen
  • Success chance: 50%
  • Failure: Item destroyed
  • Success: +10 item created

+11

When wearing a +10 or higher item set, additional defense is 10%

  • Combination item: +10 item + Chaos Jewel 1 + Blessing Jewel 2 + Soul Jewel 2 + 4,000,000 Zen
  • Success Chance: 45%
  • Failure: Item destroyed
  • Success: + 11 Item created

Item durabilities

Durability is applied to all items.

Weapon

  • Durability may decrease or the decrease amount may vary depending on the monster's defense when hit once.
  • Does not decrease when the attack is MISS.

Armor

  • When hit once, the durability of an armor item randomly selected from the 6 armor items decreases.
  • Durability may not decrease, or the amount of decrease varies, depending on the monster's attack power.
  • Durability does not decrease when avoiding an attack (MISS) or when the damage is "0".

Durability by item level

  • Durability increases slightly as the item level increases.
  • Excellent items have a certain amount of durability increased compared to existing items.

If the durability becomes "0", the item will not disappear, but all of the item's functions (defense, attack, etc.) will not be applied.

Items with durability consumed can be repaired.

  • Items can be repaired at Laurencia (Blacksmith Hans), Devias (Weapon Merchant), and Noria (Artisan).
  • If the character level is 80 or higher, the repair function is applied in the inventory.
  • When repairing in the inventory, the repair cost increases by an additional 5%.

Guardian Angel, Satan, Uniria, and Transformation Rings are applied in the same way as the existing durability reduction method, and they disappear when their durability becomes "0". (Unrepairable).

Wings (Fairy, Sky, Satan) with item level "0" have durability of "200", and their durability increasesas the item level increases.

The durability of rings and necklaces decreases in proportion to the field (excluding safe zone) play time. The durability of wings and transformation rings continues to decrease regardless of the location while worn.

If the durability decreases by 50% or more, the ability of the item decreases by a certain amount. In the case of rings and necklaces, the ability reduction is not applied, and all abilities are lost when their durability becomes "0".

You can use them normally after repairing them.

When the durability of an item decreases below 50%, the item and its durability will be displayed on the right side of the screen.

The changes in ability values ​​due to durability decrease are as follows.

Reduced durability of weapons staves shields and armors:

Reduced durability damage wizard damage defense rate defense
50% 20% 20% 20% 20%
70% 30% 30% 30% 30%
80% 50% 50% 50% 50%
100% 100% 100% 100% 100%

Reduced durability Wings:

Reduced durability defense increase damage wizard damage
50% 20% 20% 20%
70% 30% 30% 30%
80% 50% 50% 50%
100% 100% 100% 100%

Fairy Arrows are added.

In addition to the arrows that are currently being sold, arrows that include an attack power increase option will be sold additionally.

The prices of arrows currently on sale will be adjusted.

Arrow Type Quantity Selling Price Note
Arrow +1(1) 255 1200 Zen Attack Power Increased by (3% +1)
Arrow +2(1) 255 2000 Zen Attack Power Increased by (5% +1)
Crossbow Arrow +1(1) 255 1400 Zen Attack Power Increased by (3% +1)
Crossbow Arrow +2(1) 255 2200 Zen Attack Power Increased by (5% +1)

Warehouse fees

Warehouse usage fees will change. It is possible to open a warehouse even if you do not have Zen. Warehouse usage fees are paid whenever you take an item out of the warehouse or withdraw Zen. Regardless of opening or closing the warehouse, a warehouse usage fee is paid every time you move an item from the warehouse to your inventory. The warehouse usage fee is applied differently for each level, and the usage fee is displayed at the bottom of the warehouse when the warehouse is opened. To pay the warehouse usage fee, check (1 Inventory) and (2 Warehouses). If there is insufficient usage fee in your inventory or warehouse, you cannot take out items or withdraw Zen. The Zen in your inventory will be consumed every time you take out an item or withdraw Zen, and if all the Zen in your inventory is consumed, the Zen in your warehouse will be consumed.

Item graphs

The graphic effects of items have been changed.

  • The effects of +7 and +8 items will be displayed the same.
  • The effects of +9 and +10 items will be displayed the same.

Zen dropped

The amount of Zen dropped from monsters has been slightly increased. Zen equivalent to the experience gained from monsters will be dropped from monsters. For example, if the experience is 100, 107 Zen will be dropped.

Attack rating formula

The attack success rate with the changed formula applied is displayed in the character information window. Attack success rate formula: (Level × 5) + {(Agility × 3) ÷ 2} + (Strength÷4). Decimal points are rounded down.