Basic instructions for the battle between the strongest in the Red Fortress:
The competition to select the strongest player is held from the 1st to the 6th of every month.
at:
6th of every month at 21:00
The basic game is played like the original Red Fortress
It will be held from the 1st to the 3rd of every month, and the ranking will be based on the cumulative score after the last game. The top 20 in the final ranking will be the ones who pass the preliminaries, and only these people can enter the finals
The top 20 players in the preliminaries can advance to the finals. It is held on the 4th and 5th of every month. After the last game, the ranking will be based on accumulated points. The top 10 in the final ranking will be the finalists. Only these people can enter the finals.
The top 10 players in the finals can enter the finals. It will be held on the 6th of every month. The final round will be held only once and the final winner will be selected. The final winning character will be registered in the Hall of Fame and receive the wings of the strongest (a time-limited item).
When the preliminaries/finals rankings or the final time has expired and the winner has not yet been decided, the ranking and final winning character will be selected based on the scores in the list below:
To enter the battle of the strongest in the Red Fortress, you can enter through the NPC Matt (85,135) in the Roland Market.
After clicking on the NPC Matt in the basic UI , the following screen will appear.
Ranking UI: When you click [Ranking Confirmation Button] on the basic UI screen, the following screen will appear.
Prop name | Conqueror's Wings |
---|---|
Equipment level | General occupation: 280 / 2nd occupation: 280 |
Backpack size | 4 x 3 |
Generate prop level | Level 0 |
Strengthen the use of gems | Use gems to strengthen & cannot be combined |
prop movement | Trading (X) / NPC store sale (can only be sold after the period has expired / sales price is 100 million zen) / personal store (X) / warehouse storage (X) |
repair fee | Does not reduce durability. |
Increased defense | 200 |
Increased durability | 255 |
increased damage | 71 |
damage absorption | 71 |
Functional options ( probability ) | When the attack is successful, HP is reduced by 3 |
Additional options when generating (probability) | Lucky Option (100%) Chance of full life recovery +5% (100%) Chance of returning enemy attack power +5% (100%) Chance of enemy defense ignoring damage (100%) Automatic health recovery +4% (100%) |