Welcoming Temple, a new concept quest system in which entering characters are divided into two camps to carry out missions, is added.
morning time
Quest Name
0:30
welcome temple
1:00
PC Room Chaos Castle
1:30
Blood Castle
2:00
Devil's Square
2:30
welcome temple
3:00
-
3:30
Blood Castle
4:00
-
4:30
welcome temple
5:00
Devil's Square
5:30
Blood Castle
6:00
-
6:30
-
7:00
-
7:30
Blood Castle
8:00
Devil's Square
8:30
welcome temple
9:00
-
9:30
Blood Castle
10:00
Chaos Castle
10:30
PC Room Chaos Castle
11:00
Devil's Square
11:30
Blood Castle
12:00
PC Room Chaos Castle
afternoon time
Quest Name
12:30
welcome temple
13:00
Chaos Castle
13:30
Blood Castle
14:00
Devil's Square
14:30
welcome temple
15:00
PC Room Chaos Castle
15:30
Blood Castle
16:00
Chaos Castle
16:30
welcome temple
17:00
Devil's Square
17:30
Blood Castle
18:00
PC Room Chaos Castle
18:30
welcome temple
19:00
Chaos Castle
19:30
Blood Castle
20:00
Devil's Square
20:30
welcome temple
21:00
Chaos Castle
21:30
Blood Castle
22:00
PC Room Chaos Castle
22:30
welcome temple
23:00
Devil's Square
23:30
Blood Castle
24:00
Chaos Castle
You can check the event map time and event map entry level by pressing the 'F1' key in game.
Notice of change in position
Blood Castle: 12 times every 2 hours (no change in number, no change in time)
Devil's Square: 8 times every 3 hours (2 hours → 3 hours, 12 times → 8 times)
Welcome staff: 8 times every 2 hours (general) / 2 times every 4 hours (dawn) → Total 10 times
Chaos Castle: 6 times every 3 hours (2 hours → 3 hours, time variable)
PC room Chaos Castle: Unspecified 6 times (time change)
Admission level information
temple grade
entry character level
One
220-270
2
271-320
3
321-350
4
351-380
5
381-400
Admission rules
Personnel
A minimum of 4 to a maximum of 10 people are admitted on a first-come, first-served basis, and an odd number of people can enter.
The maximum number of entries allowed in 24 hours is limited to 6.
If the number of entries is not met, the temple will be closed and moved to Debias.
You can enter through “Mirage” located in Debias (224,52).
NPC Mirage
temple entrance window
How to acquire the item
Acquired by hunting monsters of a certain level or higher.
Combine the Old Scroll and the Oath of the Illusion Church through the Chaos Goblin. (Only materials of the same grade can be combined when combining)
You can enter for a total of 5 minutes, and after 5 minutes you can no longer enter.
If the maximum number of people have entered, you will not be able to enter even if the waiting time remains.
When the entry is complete, you will move to the starting point, and at this time, the players in the waiting room will be randomly divided into two camps.
When you move to each faction, you automatically become a party, and you cannot forcibly leave the party.
The camp will change its appearance to suit its role with the Welcoming Church and the MU Alliance.
| Welcoming denomination |
Mu Union Army
How to proceed
Welcome Temple full map
When you enter the battle, you can enter the inside of the temple from the starting location.
In order to win, you must acquire the Holy Relic from the stone statues that appear randomly in two places on the map and store it in your inventory.
The state of running with a holy relic
stone statue
Click on the statue and hold for 10 seconds to obtain the holy relic.
If the user holding the relic clicks on the storage box and holds it for 10 seconds, points can be earned.
Relic Acquisition and Relic Storage will be canceled if a binding skill or stun skill is applied.
Players who have acquired the Relic will have their movement speed reduced and their location displayed on the minimap.
mini map
Minimap Icon Description
If you store the relic in the storage box and score points, the relic will regenerate again.
If the character carrying the relic dies, the relic will drop in its place.
exclusive skill
It is a special skill that can be used at the temple and can be used when the Kill Point is satisfied.
All accumulated points are reset when a character dies, and 10 points are received again when the character dies and is regenerated. (accumulate up to 90 points)
Skill Selection: Mouse Wheel
Use Skill: Shift + right mouse click
Acquiring Kill Points
image
skill name
effect
Kill Count
hold time
spell of protection
Temporarily creates a shield that absorbs 100% of damage
5
15 seconds
spell of bondage
Temporarily unable to move character
5
15 seconds
Order of Pursuit
Move to the current location of the character who acquired the relic
10
-
shieldburn
Reduces target's current shield value by 50%
5
-
Target
points that can be earned
Monster
2
Player
5
Since there are two respawn points for the Relic, it is recommended to distribute the number of people appropriately to explore.
Once the relic is acquired, it can be moved to the location of the player it is carrying through the Pursuit spell.
More strategic play is possible by using appropriate skills according to the situation.
Success/Failure
success condition
Among the teams that score 2 or more points in time, the high-scoring team wins.
If you reach 7 points first, you succeed regardless of how much time is left.
success
detail
compensation
Target
condition 1
Earn 2 or more points within the set time & high score
Chaos Jewel x1
all successful groups
condition 2
If you get 7 points first
Chaos Jewel x1
all successful groups
failure condition
Failure to obtain the same score
Fail if the score is lower than the opponent's
Fail if scoring less than 2 points
Compensation
The winning team will receive 1 Gem of Chaos per player.
Experience is obtained as a basic reward, and is applied differently depending on the employee's rank and success time. (applies to both success and failure teams)
If you do not use the skills exclusive to the Temple of Illusion (Protection Spell, Binding Spell, Pursuit Spell, Shield Burn) more than 3 times, you will not receive reward EXP.