Guide

Update News - Temple of Illusion 11/07/2007

Welcoming Temple, a new concept quest system in which entering characters are divided into two camps to carry out missions, is added.

morning time Quest Name
0:30 welcome temple
1:00 PC Room Chaos Castle
1:30 Blood Castle
2:00 Devil's Square
2:30 welcome temple
3:00 -
3:30 Blood Castle
4:00 -
4:30 welcome temple
5:00 Devil's Square
5:30 Blood Castle
6:00 -
6:30 -
7:00 -
7:30 Blood Castle
8:00 Devil's Square
8:30 welcome temple
9:00 -
9:30 Blood Castle
10:00 Chaos Castle
10:30 PC Room Chaos Castle
11:00 Devil's Square
11:30 Blood Castle
12:00 PC Room Chaos Castle
afternoon time Quest Name
12:30 welcome temple
13:00 Chaos Castle
13:30 Blood Castle
14:00 Devil's Square
14:30 welcome temple
15:00 PC Room Chaos Castle
15:30 Blood Castle
16:00 Chaos Castle
16:30 welcome temple
17:00 Devil's Square
17:30 Blood Castle
18:00 PC Room Chaos Castle
18:30 welcome temple
19:00 Chaos Castle
19:30 Blood Castle
20:00 Devil's Square
20:30 welcome temple
21:00 Chaos Castle
21:30 Blood Castle
22:00 PC Room Chaos Castle
22:30 welcome temple
23:00 Devil's Square
23:30 Blood Castle
24:00 Chaos Castle

You can check the event map time and event map entry level by pressing the 'F1' key in game.

Notice of change in position

  • Blood Castle: 12 times every 2 hours (no change in number, no change in time)
  • Devil's Square: 8 times every 3 hours (2 hours → 3 hours, 12 times → 8 times)
  • Welcome staff: 8 times every 2 hours (general) / 2 times every 4 hours (dawn) → Total 10 times
  • Chaos Castle: 6 times every 3 hours (2 hours → 3 hours, time variable)
  • PC room Chaos Castle: Unspecified 6 times (time change)
  • Admission level information
temple grade entry character level
One 220-270
2 271-320
3 321-350
4 351-380
5 381-400

Admission rules

Personnel

  • A minimum of 4 to a maximum of 10 people are admitted on a first-come, first-served basis, and an odd number of people can enter. The maximum number of entries allowed in 24 hours is limited to 6.
  • If the number of entries is not met, the temple will be closed and moved to Debias.
  • You can enter through “Mirage” located in Debias (224,52).
NPC Mirage
temple entrance window

How to acquire the item

  • Acquired by hunting monsters of a certain level or higher.
  • Combine the Old Scroll and the Oath of the Illusion Church through the Chaos Goblin. (Only materials of the same grade can be combined when combining)
  • Chaos Goblin Guild > Normal Guild > (Old Scroll x1 + Illusion Church's Pledge x1 + Chaos Gem x1 + Zen) Required
combination of scrolls of blood

Monster drop level by item

item name monster drop level Item name monster drop level
Old Scroll +1 66 Pledge of the Welcoming Cult +1 70
Old Scroll +2 72 Pledge of the Illusion Church +2 76
Old Scroll +3 78 Pledge of the Illusion Church +3 82
Old Scroll +4 84 Pledge of the Illusion Church +4 88
Old Scroll +5 90 Pledge of the Illusion Church +5 94

Combination Probability and Required Zen

item name Combination Success Probability need zen
Scroll of Blood +1 70% 3,000,000
Scroll of Blood +2 70% 5,000,000
Scroll of Blood +3 70% 7,000,000
Scroll of Blood +4 70% 9,000,000
Scroll of Blood +5 70% 11,000,000

Battle

Wait after entering the waiting room wait for starting point battle time Completing rewards and events entire
5 minutes 1 min 15 minutes 4 minutes 25 minutes
waiting room
  • You can enter for a total of 5 minutes, and after 5 minutes you can no longer enter.
  • If the maximum number of people have entered, you will not be able to enter even if the waiting time remains.
  • When the entry is complete, you will move to the starting point, and at this time, the players in the waiting room will be randomly divided into two camps.
  • When you move to each faction, you automatically become a party, and you cannot forcibly leave the party.
  • The camp will change its appearance to suit its role with the Welcoming Church and the MU Alliance.
|
Welcoming denomination |
Mu Union Army

How to proceed

Welcome Temple full map
  • When you enter the battle, you can enter the inside of the temple from the starting location.
  • In order to win, you must acquire the Holy Relic from the stone statues that appear randomly in two places on the map and store it in your inventory.
The state of running with a holy relic
stone statue
  • Click on the statue and hold for 10 seconds to obtain the holy relic.
  • If the user holding the relic clicks on the storage box and holds it for 10 seconds, points can be earned.
    • Relic Acquisition and Relic Storage will be canceled if a binding skill or stun skill is applied.
  • Players who have acquired the Relic will have their movement speed reduced and their location displayed on the minimap.
mini map
Minimap Icon Description
  • If you store the relic in the storage box and score points, the relic will regenerate again.
  • If the character carrying the relic dies, the relic will drop in its place.
  • exclusive skill
    • It is a special skill that can be used at the temple and can be used when the Kill Point is satisfied.
    • All accumulated points are reset when a character dies, and 10 points are received again when the character dies and is regenerated. (accumulate up to 90 points)
    • Skill Selection: Mouse Wheel
    • Use Skill: Shift + right mouse click
    • Acquiring Kill Points
image skill name effect Kill Count hold time
spell of protection Temporarily creates a shield that absorbs 100% of damage 5 15 seconds
spell of bondage Temporarily unable to move character 5 15 seconds
Order of Pursuit Move to the current location of the character who acquired the relic 10 -
shieldburn Reduces target's current shield value by 50% 5 -
Target points that can be earned
Monster 2
Player 5
  • Since there are two respawn points for the Relic, it is recommended to distribute the number of people appropriately to explore.
  • Once the relic is acquired, it can be moved to the location of the player it is carrying through the Pursuit spell.
  • More strategic play is possible by using appropriate skills according to the situation.

Success/Failure

success condition

  • Among the teams that score 2 or more points in time, the high-scoring team wins.
  • If you reach 7 points first, you succeed regardless of how much time is left.
success detail compensation Target
condition 1 Earn 2 or more points within the set time & high score Chaos Jewel x1 all successful groups
condition 2 If you get 7 points first Chaos Jewel x1 all successful groups

failure condition

  • Failure to obtain the same score
  • Fail if the score is lower than the opponent's
  • Fail if scoring less than 2 points

Compensation

  • The winning team will receive 1 Gem of Chaos per player.
  • Experience is obtained as a basic reward, and is applied differently depending on the employee's rank and success time. (applies to both success and failure teams)
  • If you do not use the skills exclusive to the Temple of Illusion (Protection Spell, Binding Spell, Pursuit Spell, Shield Burn) more than 3 times, you will not receive reward EXP.
  • Reward EXP Acquisition Formula
Rating A value base experience reward B value acquisition points (per piece)
1 300000 50000
2 340000 60000
3 380000 70000
4 420000 80000
5 460000 90000
  • Reward EXP for Success
    • = (A+(Success Points - Failed Faction Points)*B)*2
  • In case of failure (if there is a score)
    • reward EXP = A + points for the failed faction * B
  • In case of failure (if no points are earned)
    • reward experience = A

Reward EXP is earned equally per group.

Official Ranking Points for Ranking Points

The more points you earn, the greater the reward experience you receive, so the point is to score a lot of points.

= Player Individual Reward EXP Value + (Player Kill Count _ C) + (Relic Carrying Count _ D) + E

Rating Player Kill Point (C value) Number of relics carried (D value)
1 600 1200
2 1200 2400
3 1800 3600
4 2400 4800
5 3000 6000
survivors 1 2 3 4 5
E value 10 20 30 40 50

Ranking points are accumulated according to individual performance, and the more party members you play with, the more bonus points you get.