Guide

Chaos Combination Changes, Fruit, 4 New Wings, AG System, Additional Skill Update 01/09/2003

"Sky Road: Icarus" – The Second Update. The Seal Gate, which has been dormant for thousands of years, has finally opened, and a new challenge that puts lives on the line has begun. A blessing to protect those who possess courage and conviction.

Chaos combination

Chaos Weapon Item Combination

Items obtainable through Chaos weapon item combinations Chaos Lightning Staff, Chaos Nature Bow, Chaos Dragon Axe.

common combination

Items that can be obtained through general combinations:

State Point Fruit Combination

Combination Method:

Chaos Combination possible Generates 3 points

When using the fruit, you can use the fruit by right-clicking in the inventory. If it is created and fails, there is no decrease in stat points and the fruit item disappears. You will succeed 100% up to 10 stat points. 90% chance of success if generated points are 5 or more spare points (generated points - 10) are 10% or less of spare points 80% chance of success when generated point-10) is between 11% and 30% of spare points 70% chance of success when (generated point-10) is between 31% and 50% of spare points (generated point-10) 60% chance of success if is less than 51% to 80% of spare points. Fruit items can be sold or traded in shops. Information on spare stat points is displayed in the character information window. (Raised stat points / Spare stat points that can be raised at the current level)

You can combine fruit items that can increase state points through Chaos Expansion Combination.

With the 5th Sealing Stone, the Jewel of Creation, you can combine the state-generating items Energy/Agility/Life/Strength Fruit through Chaos Combination. The success rate of fruit items is 90%, but it can be adjusted after testing. In case of failure, all items are destroyed. If the combination is successful, a fruit of Stamina/Strength/Agility/Energy is randomly generated.

Chaos Common Combination

Wing combinations for change-up characters

You can combine wings for change-up characters through general combinations.

If you combine Heaven's Wings, Satan's Wings, Fairy Wings and Loch's Feather, change-up characters and Magic Gladiator characters will get wings for each character.can be created.

Black Knight: Dragon Wings Soul Master: Soul Wings Muse Elf: Spirit Wings Magic Gladiator: Dark Wings

Wings for change-up characters - combination material

In order to combine wings for change-up characters, Sky Wings, Satan's Wings, and Fairy Wings are used as materials for combination. Loch's Feather, an essential item for wing combinations, is randomly dropped when hunting monsters of level 78 or higher. The success rate increases according to the level of additional wing options (additional defense, additional attack power, automatic life recovery)

Increases success rate when inserting excellent items

  • Only excellent item level +4 or higher can be used for wing combinations
  • The increase in success rate is the same as chaos item combination, and the success rate can be increased by including wings.

If the combination fails: All items on the combination window are destroyed

Black Knight: Wings of Dragon

  • Usable level: 215 + (wing level * 5)
  • Creation method: normal combination
  • Available class: Black Knight
  • Defense: 45 + (Wings level *2)
  • Damage increase: 32 + (Wings level *1)
  • Damage absorption: 25 + (Wings level *1)
  • Speed: 16

Each successful attack reduces life by 3 (except for MISS)

Options: Randomly attached for each step of options 1-3 (1 each)

Option A

  • Luck (Soul Gem Success Rate +25%), (Critical Damage Rate +5%)

Option B

  • Life +50 Increase: Increases maximum life by 50 (+ wing level _ 5)
  • +50 Mana: Increases maximum mana by 50 (+ wing level _ 5)
  • 3% chance of ignoring monster defense (damage indication: dark gold)

Option C

  • Attack Power: +4, +8, +12
  • Life recovery: 1%, 2%, 3%

Soul wing options can be up to 3 of A / B / C (extra attack power or 1 of life recovery) When using raw stone for soul wings, it affects option C among the three options. Option + 4 increase upon successful use of the Jewel of Life (if there is an additional magic power option) Option + 1% increase upon successful use of the Jewel of Life (if there is a life recovery option) If you fail to use the Jewel of Life, the option will be destroyed to 0.

Soul Master: Wings of Soul

Available Level: 215 + (Wings Level _ 5) ⊙ Creation Method: General Combination ⊙ Available Classes: Soul Master ⊙ Function -Defense: 30 + (Wings Level _ 2) -Damage Increase: 32 + (Wings Level _ 1) ) -Damage absorption: 25 + (wing level _ 1) -Speed: 15 (same as the original running speed) ⊙ Successful attack reduces life by 1 (except for MISS) ⊙ Options: 1 option A, B, C attached each for a total of 3 Can have 2 options [Option A] Luck (soul jewel success rate +25%), (Critical damage probability +5%) [Option B] Increase Life +50: Increase Max Life by 50 (+ Wing Level _5) Increase Mana +50: Max Increases mana by 50 (+ wing level _ 5) 3% chance of ignoring monster defense (damage indication: dark gold) [Option C] Additional attack power: +4, +8, +12 Life recovery: 1%, 2%, 3 %

Up to 3 soul wing options are available from A / B / C (extra magic power or 1 out of life recovery). If you use a raw stone for soul wings, it affects option C among the three options. If you successfully use the jewel of life, the option + 4 increases. (If there is an additional magic power option) Option + 1% increase when using the Jewel of Life successfully.

Muse Elf: Spirit Wings

Usable level: 215 + (wing level _ 5) Creation method: normal combination Available Class: Muse Elf Function - Defense: 30 + (Wings Level _ 2)

  • Damage Increase: 32 + (Wings Level * 1)
  • Damage Absorption: 25 + (Wings Level * 1)
  • Speed: 15 (same as the previous running speed) Lose 1 life per attack (except for MISS) Options: A total of three options can be attached by attaching one of options A, B, and C

[Option A] Luck (Soul Gem Success Rate +25%), (Critical Damage Rate +5%)

[Option B] Life +50 Increase: Increases maximum life by 50 (+ wing level _ 5) +50 Mana: Increases maximum mana by 50 (+ wing level _ 5) 3% chance of ignoring monster defense (damage indication: dark gold)

[Option C] Bonus Horsepower: +4, +8, +12 Life recovery: 1%, 2%, 3% Spirit wing options can be up to 3 of A / B / C (extra attack power or 1 of life recovery) When using raw stone for spirit wings, it affects option C among the three options. Option + 4 when successfully using the Jewel of Life (if there is an additional attack power option) Option + 1% increase upon successful use of the Jewel of Life (if there is a life recovery option) If you fail to use the Jewel of Life, the option will be destroyed to 0.

Magic Gladiator: Wings of Darkness

Usable level: 215 + (wing level _ 5) Creation method: normal combination Available Class: Magic Gladiator Function - Defense: 40 + (Wings Level _ 2)

  • Damage Increase: 32 + (Wings Level * 1)
  • Damage Absorption: 25 + (Wings Level * 1)
  • Speed: 15 (same as the previous running speed) Lose 3 life per attack (except MISS) Options: A total of three options can be attached by attaching one of options A, B, and C

[Option A] Luck (Soul Gem Success Rate +25%), (Critical Damage Rate +5%)

[Option B] Life +50 Increase: Increases maximum life by 50 (+ wing level _ 5) +50 Mana: Increases maximum mana by 50 (+ wing level _ 5) 3% chance of ignoring monster defense (damage indication: dark gold)

[Option C] Bonus Horsepower: +4, +8, +12 Bonus Attack Damage: +4, +8, +12 Wings of darkness option can be up to 3 out of A / B / C (extra magic power or extra attack power 1) When using raw stone for the wings of darkness, it affects the C option among the three options. Option + 4 when using the Jewel of Life successfully If you fail to use the Jewel of Life, the option will be destroyed to 0.

AG System

Additional stats consumed when using skills are displayed at the bottom right of the screen.

  1. When all character classes use skills, they consume AG along with mana consumption.
  2. For existing skills, AG consumption is '0'. Existing Skills of AG 0 : Stab, Spinning, Downward Slash, Slash, Upward Slash, Multiple Skills, Attack Power Up, Defense Up, Healing Magic, Energy Ball, Fireball, Power Wave, Lightning, Movement, Meteorite, Ice, Poison, Pillar of Fire, Tornado, Evil Spirit, Hellfire, Aqua Flash, Blast, Inferno However, among the previously used skills, "Whirlwind Slash Skill" is applied with AG. 3) Formula for Calculating Ability Gauge for Each Character Black Knight/Black Knight: (Strength0.15)+(Agility0.2)+(Stamina0.3)+(Energy1.0) Fairy/Muse Elf: (Strength0.3)+(Agility* 0.2)+(Stamina*0.3)+(Energy*0.2)

Dark Wizard/Soul Master: (Strength _ 0.2) + (Agility _ 0.3) + (HP _ 0.3) + (Energy _ 0.2) Magic Gladiator: (Strength _ 0.2) + (Agility _ 0.25) + (HP * 0.3) + ( energy*0.15)

Additional skills for each character

Impale - Black Knight / Magic Gladiator / Black Knight

An attack skill that can only be used when the character is mounted on Uniria or Dinorant and using a spear. Can be learned through the "Impale" orb dropped from monsters level 20 (Worm or higher).

Fire Breath - Dark Knight / Black Knight

An attack skill that can only be used when the character equips the Dinorant (with attack skill options). Create a Dino Horn by combining Uniria Horns dropped from monster level 20 (Worm or higher).

  • Usable Classes: Dark Knight, Blade Knight
  • Required Level: 110
  • Skill Damage Formula: (Damage × 2.3) + (Energy / 10)
  • Mana Consumption: 9
  • AG Consumption: 0

Swell Life - Dark Knight / Black Knight

A skill that temporarily maximizes vitality. When used while in a party, the maximum health of all party members, including the caster, increases. Can be learned through the "Swell Life" orb dropped from monsters level 60 (Devil or higher).

  • Usable Classes: Dark Knight, Black Knight
  • Required Level: 120
  • Mana Consumption: 22
  • AG Consumption: 24
  • Duration: 60 seconds + (Energy / 10)
  • Health Increase Formula: 12 + (Vitality stat / 100) + (Energy stat / 60)

When applied based on the character's base stats (excluding item bonuses). When applied to other users, the health increase is proportional to the caster's stats, and the effect increases based on the number of party members:

  • Party of 2: Each member's health increase +1%
  • Party of 3: Each member's health increase +2%
  • Party of 4: Each member's health increase +3%
  • Party of 5: Each member's health increase +4%

Energy knight

Knight of energy can use skills with high damage all time and buff fellows with "Swell Life". This character use weapons with low requirement of dextery, as maces and spears.

  • Strength: Minimum to equip the best mace. (high)
  • Agility: Nothing
  • Vitality: Nothing
  • Energy: Minimum to use Swell Life. (high)

The new spell Swell Life allow the Dark Knight to have more mana and skill damage instead points in stamina. Use spear for more damage and maces/shields to be off tank or a second tank in a dungeon.

Death Stab - Black Knight

This is a multi-attack (linear) skill that can be used even while riding a mount (Uniria or Dinorant). Can be learned through the "Blow" orb dropped from monster level: 60 (Devil or higher)

  • Usable class: Black Knight
  • Required level: 160
  • Skill damage: Base damage × (230% + (Energy stat / 10))
  • Mana consumption: 15

Rageful Blow - Black Knight

As a multi-attack skill, it has a slight delay but can deal damage to 2-3 monsters. Can be learned through the "Rageful Blow" orb, dropped from monster level 78 (Alkamos or higher)

  • Available class: Black Knight
  • Required Level: 170
  • Skill Damage: Base damage × (240% + (Energy stat / 10))
  • Mana Consumption: 25

Fire Slash - Magic Gladiator

Can attack 2 to 3 monsters at once, randomly reducing the target monster's defense by 10%. Can be learned through the "Blood Attack" orb dropped from monster level: 60

  • Available class: Magic Gladiator.
  • Required strength: 596
  • Skill damage: Base damage × (230% + (Energy Stat / 30))
  • Duration: 10 seconds
  • Mana consumption: 15
  • AG consumption: 20



Teleport Ally - Soul Master

A support skill that allows you to teleport another player. It can only be used on a party member, select the skill, choose a party member, and then use the skill. When cast on a party member, they will be teleported to the caster's location. Can be learned through the "Telekinesis" spellbook dropped from monster level: 78 (Alcamos and above).

  • Available class: Soul Master
  • Required energy: 644
  • Mana consumption: 90
  • AG consumption: 25

Soul Barrier - Dark Wizard / Soul Master

A defensive skill that reduces damage taken by using your mana over a set period of time. Can be learned through the "Soul Barrier" spellbook dropped from monsters level 78. Consumes 2% of the character's maximum mana each time damage is received. Can be used simultaneously with Fairy's Defense Enhancement Magic.

  • Available classes: Dark Wizard, Soul Master.
  • Required Energy: 509
  • Mana consumption: 70
  • AG consumption: 22
  • Damage Reduction %: 10 + (Agility Stat / 80) + (Energy Stat / 200)
  • Skill Duration: 60 seconds + (Energy / 40)

With the new skill Soul Barrier, energy wizards now can have a similar defense of heavy wizards.

Mana wizard

Wizards with high energy have a lot of mana to use area skills and "Soul Barrier" buff.

  • strength: Minimum to equipe the staff with both hands. (medium)
  • agility: Nothing
  • stamina: Rest of the points (low)
  • energy: Minimum to use "Soul Barrier". (high)

Penetration - Fairy / Muse Elf

Fires in a single shot, penetrating through all enemies in the direction the bow is aimed, dealing damage. Can be learned through the "Penetration" orb dropped from monster level: 64 (Death Gorgon and above).

  • Available classes: Fairy, Muse Elf
  • Required Level: 130
  • Skill damage: Base damage * 2.5
  • Mana consumption: 7
  • AG consumption: 12



Ice Arrow - Muse Elf

Fires a single shot that temporarily stops the opponent's movement. Can be learned through the "Ice Arrow" orb dropped from monster level: 81 (Beam Knight and above). If the opponent takes damage more than 6 times, the movement stop effect will be canceled (except MISS). After the skill is canceled, it cannot affect the opponent again for 1 minute.

  • Available classes: Muse Elf
  • Required agility: 646
  • Skill damage: Base damage × 1.5
  • Mana consumption: 10
  • AG consumption: 28
  • Movement stop duration: 7 seconds