Guild Masters, Sub-Guild Masters, and Battle Masters are given “special siege skills” appropriate to their status. Position skill is a special skill given to the guild master, sub guild master, and battle master of each guild in siege warfare. It can only be used during a siege, and depending on the Kill Count, you can select and use several skills.
Guild Masters, Sub-Guild Masters, and Battle Masters are given “special siege skills” appropriate to their status.
Position skill is a special skill given to the guild master, sub guild master, and battle master of each guild in siege warfare. It can only be used during a siege, and depending on the Kill Count, you can select and use several skills.
Characteristics of position skills
Battle Master's Skill You will be affected by the skill to a certain range from the straight line distance to the enemy you clicked on . All characters in the range, whether enemies or allies , are stunned, and stunned enemies cannot move or attack. All enemies within a certain range from the selected enemy will be affected. Regardless of friend or foe, all characters within a certain range will be restrained. The restrained enemies cannot move or attack. You can use the magician's teleportation. Skill Duration: 10 seconds. Kill count: 4.
A skill that releases stunned characters around the Battle Master skill.
Battle Master Skill Increases maximum mana by 50% for a certain period of time (including nearby guild members). Alliance guild members are not included. cumulative and not applied. Increases magic value by 50% for a certain period of time (including surrounding alliance members), excluding joint alliance members, and will not be used cumulatively
Guild Master / Sub-Guild Master Position Skills
Guild Master & Sub-Guild Master Skill: A skill that makes a specific character invisible for a certain period of time. The transparency effect is visible to allies (including guild alliances), but invisible to enemies, other guild alliances, and general characters. If the transparent character attacks another character or monster or uses a skill, the invisible effect disappears. Skill
Guild Master & Sub-Guild Master Skill: This is a skill that cancels the transparent state of a character that is in a transparent state within a certain range around the character who casts the skill. Removing the transparency around the character using the skill is the only way to remove the transparency.
Skills that can only be used when the guild master character is a “Dark Lord”: After using a skill, all magic and skill use in one screen centered on the person who used the skill is stopped. However, the transparent state is not released. All magic and skills on the screen can be canceled with a certain probability. After using this skill, all magic and skills on the screen around the character will be interrupted.
Skill name | Skill type | Kill Count | Delay | Attack power | Effect | duration | Consume AG | Consume mana |
---|---|---|---|---|---|---|---|---|
restraint | penetration skills | 4 | 0 | X | Immovable, attack | 3 | 50 | 70 |
Unchained | personal skills | 2 | X | X | Unchained | x | 30 | 25 |
buff magic | range skills | 4 | 0 | X | Increase teammates' magic value by 50% | 60 | 30 | 35 |
transparency | personal skills | 5 | 0 | X | role transparency | 60 | 60 | 80 |
Untransparent | personal skills | 2 | 0 | X | Untransparent | 60 | 30 | 40 |
dispel magic | range skills | 8 | 0 | X | Remove all magic | X | 70 | 90 |
If you leave the crown switch during the burning mark process, the burning time will be accumulated. If you die, 5 seconds will be subtracted from the accumulated burning time. In addition, the accumulated time of each alliance will be calculated, and the stored time will be accumulated to the alliance leader (the leader of the united alliance).
The "Leader (Holy Master)" who burned the mark will not be squeezed out during burning However, this is only possible when riding the Black King's Horse .
If you are squeezed out or die during the process of burning the mark, the remaining time will be displayed to the city owner. The time it takes to burn the mark so far is %s seconds.
Crown switch 1, 2, the upper left corner displays the name of the person who burned the mark. (Refer to Figure-1)
Display method
The alliance badge and alliance name are displayed to all logins, but the character name is only displayed to the siege alliance that is stepping on the crown switch.
Attack/defense logo (emblem on the top of the head) Improvement
Display the alliance (including alliance) of the siege party as a unit
as follows (Figure-2), give A specific mode is added after the sword (A) badge of each alliance on the siege side. Example: The siege party [Eat Bar Alliance] is (A)-1, [Zhang Sanfeng Alliance] is (A)-2, [Guo Jing Alliance] is (A)-3
Improvements to the siege guard NPC and changes regarding badge registration. Improve the issue where the defenders prevent other alliances from approaching the siege guard NPC, making them unable to log in.
Application during non-siege war period ~ Preparation period , the 4 blocks around the siege guard NPC are changed to a safe area , but there is no safe area during the siege war.
The image before/after the siege will be different, and it will exist in the form of a barracks before the siege.
In the future, you will not be able to check the login status and other information (badges) of other alliances through the siege guard NPC. You can only confirm your own alliance .
Added siege guard NPC to the CryWolf map (coordinates 118, 11).
Improvements on blessings and soul potions. Reduce the burden on the attacker due to blessings and soul potions.
The number of blessings and soul potions generated through one combination has been increased from 5 to 10 .
Increase the duration of blessing and soul potion (blessing potion 60 sec → 120sec, soul potion 30sec → 60sec). However, if you die, the effect will disappear.
Changed to Nebula Summoning, small teleportation can be used.