For each class, a 3rd job advancement quest is added to become a more powerful character. In addition, the name of the new class is decided by Mutizen's collusion, making the quest more enjoyable.
A 3rd job transfer quest is added for each class to become a more powerful character.
In addition, the name of the new class is decided by Mutizen's collusion, so you can enjoy the quest more.
3rd class information
Class name
1st class
2nd class
3rd class
black knight
Blade Knight
Blade Master
warlock
soul master
Grand Master
fairy
muse elf
High Elf
magic swordsman
-
Duel Master
dark lord
-
Lord Emperor
Tertiary Class Description
class name
explanation
Blade Master
All items and skills used by the Black Knight and Blade Knight can be used.
Grand Master
All items and skills used by Warlocks/Soul Masters can be used
High Elf
Can use all items and skills used by fairies/muse elves
Duel Master
All items and skills used by magic swordsmen can be used
Lord Emperor
All items and skills used by the Dark Lord can be used
3rd change up quest information
3rd change-up order
The 3rd change-up can be performed by 5 classes (Blate Knight, Soul Master, Muse Elf, Magic Gladiator, Dark Lord).
State Point +30 Character Change Up (Job Change) Can wear 3rd wing (After completing 3rd Change Up)
Progress guide for each quest
1st Quest (Proof of Strength)
Conditions and Rewards
Quest start and end: Priest Devin [Crywolf: 228, 48] Go to npc and try to talk
Conditions: Character level 380 or higher who has completed Change-up Mastery, 5 million Zen (however, the Black Knight class
must complete the 2nd quest for the Change-up Mastery, and the Magic Gladiator and Dark Lord classes do not require a preceding quest)
How to do it: Start and complete the quest by talking to the quest npc
Completion condition: Acquire 3 each of Deathvim Knight's Flame, Helmaine's Horn, and Dark Phoenix's Feather items
Completion Reward: State Points +20
Even if a party member without a quest hunts a monster, there is a certain probability of dropping a quest item (acquisition of an item is only possible for characters with a quest)
2nd Quest (Infiltrate the barracks of Bargas)
Conditions and Rewards
Quest start and end: Go to the priest Devin NPC and try to talk to him
Execution Conditions: Character level 400 or higher who has completed the 1st quest, 7,000,000 Zen
Completion condition: Enter the barracks map of Bargas and kill 10 Balram (Trainee)/Death Spirit (Trainee)/Soram (Trainee) each
Completion Reward: State Points +20
Kill count Acquisition method: Obtained by the individual (the party to which the individual belongs) who gave the most damage to the designated monster
Vargas Barracks Map Guide
How to enter: Werewolf Quarrel [Crywolf: 62, 239] After trying to talk to the NPC, click the entry button (
Party members of level 350 or higher within close range will also enter)
Entry condition: During or completion of the 3rd changeup 2nd quest
Even if party members without quests hunt monsters, the kill count of party members with quests increases.
Current kill count can be confirmed by talking to Priest Devin
3rd Quest (Into Darkness)
Conditions and Rewards
Quest start and end: Go to the priest Devin NPC and try to talk to him
Conditions: Character level 400 or higher who has completed the 2nd quest, 10 million Zen
Completion condition: Enter the Bargas' Sanctuary map located inside the Barracks of Bargas and kill 1 Dark Elf (Trainee).
Completion Reward: State Points +30 granted, 3rd change-up completed
Kill count Acquisition method: Obtained by the individual (the party to which the individual belongs) who gave the most damage to the designated monster
Bargath's Haven Map Information
How to enter: After trying to talk to the Gatekeeper [Bargas Barracks: 119, 168] NPC, click the Enter button (
Party members of level 350 or higher within close range will also enter)
Entry condition: During the 3rd Change Up 3rd Quest
Even if party members without quests hunt monsters, the kill count of party members with quests increases.
Current kill count can be confirmed by talking to Priest Devin
Guide to quest related elements
Quest NPC
Conditions and Rewards
Saja Devin: Located at Crywolf Coordinates 228, 48
Werewolf Quarrel: Located at Crywolf Coordinates 62, 239
Gatekeeper: Located at barracks coordinates 119, 168 in Bargas
Devin the priest
Werewolf Quarrel
gatekeeper
Quest Map
Barracks of Vargas: The place where Vargas raises his legion to invade Crywolf
Barracks of Bargas
The haven of Vargas: The place where Vargas, who wants to re-invade Crywolf, rests to recover his powers.
Bargath's Haven
caution
If the party member of the character performing the quest is level 350 or higher and is nearby, they will enter together when entering.
Dark Lord's Sherman skill cannot be used.
If you die/reconnect (end the game, select a character), it will respawn as Crywolf.
image
designation
explanation
Deathvim Knight's Flame
A stone containing the fire energy of the Death Beam Knight (can be obtained by hunting the Death Beam Knight)
Hellmeine's Horn
Horns that can be said to be the symbol of Hellmeine (obtainable by hunting Hellmeine)
Feather of the Dark Phoenix
The Burning Feather of the Dark Phoenix (obtained by hunting the Dark Phoenix)
Related interfaces
Quest progress window
Click on the Priest Devin NPC to see the quest progress window.
Quest map entry window
When the entry conditions (quest) are satisfied, the entry button is activated.