Guide

Battle of Loren Gorge 16/02/2005

Battle of Loran Gorge The first siege of the Mu continent! Finally, it will be released to Mutizens through the experience server!!

The first siege on the Mu continent! It will be released through the trial server!

The first siege of the Mu continent!

Finally, it will be released to Mutizen through the experience server!

Siege warfare in the experience server! Please feel the pleasure of occupying the castle through various strategies and tactics in advance. In this help station, we would like to briefly explain the siege process, features, and important elements ahead of the siege.

Connecting to the trial server

The experience server is basically created at level 200 when you create a character, and there is no limit on the creation of magic swordsmen and dark lords. Basically, a large amount of Zen is given to each character, and basic equipment can be purchased through NPCs. (For knights, +7 12 option 'Dark Phoenix Set' and +7 12 option skill 'Sword of Destruction' can be purchased from NPC with Zen.)

Guild

Now that the application for the first castle owner decision has been completed, all that remains is to be selected as a candidate. The criteria for selecting candidates is the number of registered guild members' mark of the lord (50%) + the number of guild members (30%) + the guild master level (20%). Since the number of registrations for the castle lord's mark accounts for a high percentage, the more the castle lord's mark is registered, the more favorable it is to be selected as a candidate. In addition, since the guild with the highest ranking can decide the location of the siege/defence, “Collect and register unconditionally”.

In addition, the first castle owner will start as the first castle owner (defensive side) in the event that will be held when the in-game siege is opened, and you will be able to challenge the event reward in an advantageous position.

Alliance position

After the start of Miracle Siege, the positions of the Alliance will be added . The simple structure of [Leader of the Alliance + Alliance Members]

will be adopted , and the duties of the Assistant Leader will be added. The leader of the alliance can assign certain positions to his alliance members in the alliance directory.

Before the alliance leader is appointed
After the alliance leader is appointed
  • The leader of the war alliance can appoint "Deputy Leader" and "Battle Captain"
  • The deputy leader performs authority similar to that of the leader.
  • The leader has the right to select 2 members from all the leader's team members and appoint them as combat captains.
  • For the characters selected as battle captains, unique combat skills will be developed and added in the future.
  • When the character reaches level 100 or above, a war alliance can be established. You can apply to the war alliance messenger in Icewind Dale.

Deputy leader’s authority

  1. The right to allow alliance members to join or forcibly expel them.
  2. You can adjust the usage permissions of the alliance warehouse (other permissions will be added in the future).
Alliance command menu

war alliance

war allianceIt refers to the alliance organization that jointly leads the Miracle Continent with its own alliance.

Description: Combine or command menu (shortcut key: D) to form a war alliance.

After the alliance is established, the words 'War Alliance' will appear above the name of the alliance.

The words displayed above the heads of alliance members

Conditions for forming the Zhan Alliance:

  • To become the leader of the Zhan Alliance, the Zhan Alliance must have more than 20 members.
  • To join the Zhanmeng Alliance, the Zhanmeng needs to have more than 20 members.
  • When joining a war alliance, the leader must go to the alliance leader to apply for joining through the alliance/command war alliance option.
  • The name of the alliance follows the name of the alliance leader.
  • The alliance is shown in blue in the Miracle Continent (map).
Alliance enemy command menu

Rival Alliance

A hostile alliance refers to an alliance that has been in a hostile state without applying for an alliance war.

Description: Hostile or command menu (shortcut key: D) to form a war alliance.

Once set, enemy alliances will be represented by red color.

The words displayed above the heads of hostile alliance members

Setting between hostile alliances:

  • Each alliance can set up an enemy alliance.
  • Hostile alliances can attack each other without prior announcement.
  • Hostile alliance relationships will be displayed as hostile relationships in all servers.
  • There is no need to apply for the alliance war separately, and you will always be in the alliance war state.
  • If two alliances are confirmed to be hostile, if they want to dissolve the hostile relationship, they need the consent of the leaders of both parties.
  • In the same way as joining a war alliance, the leaders of both parties set the hostile relationship through the hostile/command hostile war alliance options.
  • Hostile alliances are indicated by red fonts on the map.
  • In an alliance relationship, the hostile alliances of both parties are also regarded as their own hostile alliances. However, rival alliances of an alliance alliance will not be displayed on their own alliance information menu.

alliance war

A war alliance refers to a war between alliances that is conducted with the approval of both parties.

Description: After entering the name of the opponent's alliance, you will enter the alliance battle state;

the name and score of the alliance will be displayed at the top of the screen, and a cloak that can distinguish the enemy's alliance from ours will automatically appear at the same time.

Pictures of the alliance war

Related settings of Alliance War:

A war alliance can only be realized under the agreement between the leaders of both sides

  • The war lasts for one hour, and the outcome can be determined after one hour (the time may be adjusted)
  • During the war, the relevant battles Both alliance alliances and enemy alliances can participate in alliance wars
  • Applications for alliance wars are made using the name of the opponent's alliance - Monsters cannot be killed while the alliance war is in progress
  • During alliance wars, the opponent's alliance is colored red font to represent
Changed alliance information menu

Alliance information

Soon, the content of the alliance information menu will be greatly enhanced.

The new alliance information menu allows you to better understand all aspects of the alliance.

The upgraded alliance page, alliance member page, and alliance alliance page will tell you more information, allowing you to better understand the internal affairs and diplomacy of the entire alliance.

  • Alliance page: alliance establishment date and other alliance information.
  • Alliance member page: Alliance member directory and the duties of each Alliance member.
  • Alliance page: Information about all alliances that have joined the alliance.

Entrance to Lorraine Gorge

Request a siege

Only guilds with guild master level 200 or higher and guild members of 20 or more can declare a siege, and after declaring a siege, you can register the castle mark. The number of castle mark registrations (50%), guild members (35%), guild master level (10%), and application priority (5%) are converted into points to select the top 5 guilds as guilds to participate in the siege. It's possible.

When the siege begins, a sword (siege) and shield (water castle) mark appears above the character's head, and from this point on, PKing is possible.

siege progress

The siege side blocks the attack of the defender side and enters while destroying the gate consisting of three stages, the inner and outer walls. At this time, you must keep in mind that you must destroy all 4 guardian stone statues at each stage to enter the final battlefield, the Dragon Tower.

You can enter the Loren Gorge through the entrance of Lorencia coordinates ( 238,14 ), and there is no movement through the movement command. (There is no entry limit)

castle gate

There are a total of 6 gates, 3 in the 1st wall, 2 in the 2nd wall, and 1 in the 3rd wall. Select and destroy strategically before entering. When attacking the castle gate, the weapon's durability will decrease rapidly if you use a normal attack. To prevent this, you must attack while using the Potion of Blessing and the Potion of Soul.

guardian stone statue

The guardian stone statues in the castle have the function of restoring the HP, MP, and AG of the character on the side of the castle around the statue. As with the castle gate, the durability of the weapon decreases when a normal attack is performed on the guardian stone statue, so you must attack while using the potion of blessing and the potion of soul. It has a protective function, so it damages the characters around the guardian stone statue through the emitted light.

dragon tower

When you enter the Dragon Tower, there is a crown at the top of the center and a crown switch at the bottom on both sides.

Register the King's Seal

Upon entering the Dragon Tower, you must step on the two crown switches at the bottom to allow the guild master to register the royal seal. It should be noted that the siege does not end when the seal is registered, but the siege continues as the airborne side is reversed at the same time as the seal is registered. During the siege (30 minutes for the experience server), you can only become the owner of the castle by defending the castle from the position of the defender to the end.

magic potion

Blessing potion and soul potion are must-use props when attacking city gates and guardian stone statues. When attacking city gates and guardian stone statues, if these two potions are not used, the durability of the weapon will be drastically reduced.

Blessing Potion
Soul Potion

Features of Blessing Potion:

  • Drinking this potion can maintain its effect for 60 seconds at a time. .
  • When breaking through city gates and stone statues, the damage will be increased by 20% and will not affect PvP.

Features of Soul Potion:

  • The effect of Soul Potion lasts for 30 seconds.
  • AG reply rate +8.
  • Improve lightning resistance and ice resistance by 50%.
  • Increase attack speed by 20.

Using balls and water-based items

From destroying gates and stone statues to registering the king's seal, not only PK, but also strategic items can be used by both sides.

How to generate potions:

  • Created through general synthesis at the Mayan Goblin
  • One Blessing Gem can generate 5 bottles of Blessing Potions, and one Soul Gem can generate 5 bottles of Soul Potions
  • The required MU coins are, 100,000Zen for one Blessing Gem, one Soul Gem 50,000Zen
  • Place 2 gems to generate 10 bottles of potions, 5 gems to generate 25 bottles of potions
  • If the item orchid does not have sufficient space, it cannot be synthesized.

How to use the potion:

  • Like ordinary potions, you can set the Q/W/E shortcut keys. The setting method is to put the mouse on the item Ctrl+Q/W/E. When using the
  • blessing/soul potion, you can see the icon indicating the effect on the screen. When it fails, the screen The icon on will also disappear.

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As a potion created through the combination goblin, it is used to break down gates and stone statues, respectively, increasing attack power and attack speed. If you hit the gates and stone statues without using this potion, the durability of the weapon you are wearing will decrease dramatically. It is a potion that has the same ability as above, but it has no effect during character PK.

The Mercenary side can use mercenaries to effectively block the enemy's path.

stone of life

It can only be used by the alliance leader of the siege party. When using the Life Stone, when a member of the siege party (including the United Alliance) dies, they can be resurrected near the battle site (where the Life Stone is set up).

  • Under normal circumstances, if you die during a siege, you will be resurrected outside the city.
  • If there is a life stone set, it will be resurrected near it.
  • Can only be used by the siege party
  • It takes 60 seconds to create the Life Stone
  • The Life Stone uses its unique ability to help its allies gain a certain amount of HP, MP, and AG within a 3-block range.
  • The life stone can be destroyed by the defender or the siege (forced attack).

Each alliance leader in the United Alliance can use it, and there is no limit on the number of times it can be used. *After the attacking and defending sides are changed during a siege battle, the new siege side can be used in a timely manner as long as they have the Stone of Life item.

The life stone can be installed by the guild master of the besieging side (if the guild master is a dark lord, it can be used up to 3 times), and if a character on the besieging side dies during a siege, it has a function to respawn in the area where the life stone is installed. You have. In addition, it restores the HP, MP, and AG of characters on the siege side within 3 tiles around the Lifestone by 2% per second. This is the concept of a position on the side of the siege, and it helps to effectively infiltrate the castle by building it in a more advantageous position for attacking the castle. If the siege side's Lifestone is installed, the Mercury side should pay as much attention as possible to destroying it.

The creation of the Stone of Life

  • The Stone of Life can be obtained through general synthesis
  • The conditions for synthesizing the Stone of Life: 5 blessing gems + 5 soul gems + 1 guardian gem + 1 Mayan gem + 5 million gold
Items needed to synthesize the Stone of Life
Generate the Stone of Life

Chain of command

Members of the siege and defending alliances (including the United Alliance) can see the situation on the siege battlefield through the mini map in the lower left corner of the screen (left picture below).

  • You can see your position, the command status of the alliance leader, the city's expansion map and status in real time.
  • Appears when the siege begins, and disappears when the siege ends or moves to other safe areas.
  • Use the Tab key to control on/off (mini map switch). Command system (picture on the right below) Only the alliance leaders of the siege and defender sides have the right to use it. Through this skill, you can command the advancing position and attack status of alliance members
  • Use attack commands (knife-shaped Attack), defense commands (shield-shaped Defensibly), waiting for orders (flag-shaped Stop) to command alliance members.
  • The members of the entire alliance can be divided into 7 groups for command
General character map
Leader's map

mini map function

Using the Tab key, you can use the siege mini-map (on/off function) and find out the current location of the characters on both sides of the siege.

Character Skills Exclusive to Siege

Unlike the existing skills, a character's skill with more outstanding damage has been added in the character-specific attack during PK. The following is the cast of each character's skill.

According to legend, in the ancient Miracle Continent, there were many ultimate martial arts and magics spread, which once reached their peak in siege warfare. But because these arcane spells were too cruel and powerful, the great leader decided to seal them forever. Gradually as time goes by, more and more powerful secrets are lost. Almost no one knows how to use the tricks that once frightened the enemy. Only those warriors who lived in seclusion in the depths of the Miracle Continent and survived the last siege still retained these ancient secrets.

As the siege battle drew closer and closer, those older people realized that for the future of the Miracle Continent, these arcane spells should be unsealed again.

As a result, powerful and uncontrollable tricks such as "Half Moon Slash", "Revolving Blade", "Heaven's Arrow", "Wind Dance Revolving Slash", "Phantom Beam" and "Sacred Flame" spread throughout the Miracle Continent again.

Half Moon Slash

  • Usable occupations: Knight skills Attack power: 90
  • Mana consumption: 22 AG consumption: 15
  • Attack distance: 4 Conditions of use: Only valid in the siege warfare field during siege warfare

The return of the spinning blade

  • Usable occupations: Magister Skills Attack Power: 90
  • Mana Consumption: 150 AG Consumption: 10 Attack
  • Distance: 6 Features: One attack with 2 effects
  • Usage Conditions: Only valid in the siege warfare field during siege warfare

Heaven’s Arrow

  • Usable occupations: Holy Archer Skills Attack Power: 120
  • Magic Value Consumption: 20 AG Consumption: 15
  • Attack Distance: 8 Conditions of Use: Only valid in the siege warfare field during siege warfare

Wind Dance Whirlwind

  • Usable occupations: Demonic Swordsman Skills Attack power: 75
  • Mana consumption: 20 AG consumption: 15
  • Attack distance: 5 Features: 2 attacks per attack
  • Conditions of use: Only valid in the siege warfare field during siege warfare; wear Can be used when using a sword

Phantom Beam

  • Usable occupations: Magic Swordsman Skills Attack power: 85
  • Mana consumption: 130 AG consumption: 7
  • Attack distance: 6
  • Conditions of use: Only valid in the siege warfare field during siege warfare; the staff can be used when wearing a staff can be used when

Sacre Flame

  • Usable occupations: Saint Master Skills Attack power: 150
  • Magic value consumed: 30 AG consumption: 10
  • Attack distance: 6 Conditions of use: Only valid in the siege warfare field during siege warfare