You can enjoy not only the upgraded items that were added in each world patch, but also the appearance of 'Kundun', the ultimate boss monster of the continent of Mu, through this Kalima patch.
Our 'Mu', which has always brought issues whenever a new map is released, has finally added the 9th world lost underwater temple 'Kalima' following the sky map Icarus through a patch. You can enjoy not only the upgraded items that were added in each world patch, but also the appearance of 'Kundun', the ultimate boss monster of the continent of Mu, through this Kalima patch.
Warriors of the continent Mu who will expand their activities to the mysterious underwater temple following underwater, desert, and heavenly worlds!! With the new class Dark Lord, armed with more powerful items, we look forward to your energetic appearance against Kundun.
What makes Kalima unique compared to existing worlds is that, contrary to the expectation that new world additions would always have a much higher level of difficulty, it is a world divided into 6 levels, and the way to enter according to the level of each character. is that you have (Of course, the higher level Kalima has the highest difficulty.)
Kalima Temple, also known as the "Lost Map". In the year when humans officially started a war with the demons, it was captured by the demons and soon disappeared strangely into the Miracle Continent.
According to an old man, his grandfather's grandfather once saw the temple disappear with his own eyes. It flashed a red light in the sky and never appeared again. Only a burst of evil laughter echoed in the sky where it disappeared...
Hundreds of years later, a group of strangely dressed people appeared at the place where the temple disappeared. They claimed to be disciples of the Kalima Temple. They claim to have found a way to restore the temple to the Miracle Continent.
If someone can re-enter Kalima and eliminate the demon king Kundun hiding in it, that warrior will receive unforeseen rewards in addition to the highest honor!
However, this mission is so arduous that the first step into Kalima is almost the beginning of the road to death!
Because the monsters inside, even the gatekeeper Arcas, are ten times more terrifying than the demon Phoenix...
The theme of this issue
Including the level differences for entering Kalima Temple, the methods and related props for entering Kalima Temple, and some different settings between Kalima Temple and other maps, etc.
Please read this topic carefully before you enter the Kalima Temple. It will tell you how to invade this land occupied by demons and how to start your adventure.
It is impossible to use movement commands, and the way to enter Kalima is different from the existing world.
Collect 10 'Marks of Kundun' that drop in each world to make a 'Lost Map' and throw them into the field to open the 'Magic Stone', the entrance to Kalima. At this time, the magic stone will be opened according to the level of the character who threw the map, and only the character who has a party with the character who opened the magic stone can enter. (If the entry level is not correct, you will not be able to enter even if you are a party member.)
Kalima's disciples only found a way to enter the "Kalima Temple", and this method needs to rely on the warrior's own ability to achieve it.
Accumulate 5 "Kundun Marks" to get the key to enter the "Kalima Temple" - the "Lost Map".
Throw the "Lost Map" of the corresponding level to the ground to open the door to the "Kalima Temple".
"The Lost Map" is automatically synthesized from 5 "Kundun Marks" obtained by defeating monsters. For example: 5 +1 "Kundun Marks" automatically synthesize 1 +1 Lost Map.
"Kundun's Mark" drops out of level:
"Kundun's Mark" Level | Dropped monster level |
---|---|
+1 | 25 (poisonous insect) |
+2 | 47 (Ghost) |
+3 | 66 (Grand Bahamut) |
+4 | 78 (Iron Warrior) |
+5 | 86 (Blue Devil Dragon) |
+6 | 92 (Phantom Knight) |
"Kundun Mark" related settings:
"Lost Map" related settings:
Open the "Kalima Gate": Throwing the "Lost Map" will generate a Kalima Gate matching the character's level around the character.
Only the "Lost Map" that matches the character level can be thrown and the "Kalima Gate" will appear, otherwise the Lost Map cannot be thrown.
Admission level | normal character | Magic Gladiator, Dark Lord |
---|---|---|
1 | 15 to 49 | 15 to 29 |
2 | 50 to 119 | 30 to 99 |
3 | 120 to 179 | 100 to 159 |
4 | 180 to 239 | 160 to 219 |
5 | 240 to 299 | 220 to 279 |
6 | 300 to 400 | 280 to 400 |
Only the owner of the Kalima Gate and his team members can use it. Characters among the team members who do not meet the level of the Kalima Gate will not be allowed to enter.
Closing condition 1: After entering Kalima from Kalima Gate, the owner who opened Kalima Gate dies or moves to another map (leaving Kalima), Kali The Gate of Mar will disappear.
Closing condition 2: After 5 characters enter the same Kalima Gate, the Kalima Gate will disappear.
Closing condition three: In the absence of the above conditions, the Kalima Gate will exist for 1 minute. After 1 minute, the Kalima Gate will automatically disappear.
Kalima has become a lonely island since it was sealed into time and space by Kundun, the messenger of darkness and the king of demons hundreds of years ago.
Kundun brings some puppet creatures into this lonely world to guard him day and night in preparation for his terrible plot.
However, there are many creatures in Kalima that are not demons, but believers or small beings who have lived in Kalima for generations. The huge environmental turmoil has caused these creatures to change and adopt a very hostile attitude towards all outside life. .
But they still dream that one day they can return to the Miracle Continent and live an ordinary life.
Who knows, maybe you are the ultimate hero who can help these poor creatures realize their wishes and completely destroy Kundun's "Dark Key" conspiracy!
If you are full of passion for exploration, you must have been collecting "Kundun Marks" everywhere by now. You have even entered the winding river channel of Kalima Temple and begun your journey to death...
But warrior, blindness is not a good quality. Before you know what kind of obstacles and enemies you will encounter, it is best to take a look at this information obtained in exchange for the lives of the disciples of Kalima Temple...
The theme of this issue is "Dance of Demons", which introduces the basic attributes, skills and distribution of the 7 monsters in the 6 levels of Kalima Temple.
I hope you are well prepared to expand your confidence when the warriors invade Kalima!
Perhaps we shouldn’t call all of their “people” “monsters,” because some of them are actually very kind in nature.
But what I want to say next is not so much an analysis of the enemy, but more like listening to a somewhat wonderful story...
We made it easier to understand through comparative explanations with the monsters of Icarus, and based on the figures of Icarus monsters that were lowered through the Kalima patch.
Icarus | LEVEL | vitality | Max Attack Power | defense |
---|---|---|---|---|
Quenrayner | 82 | 19000 | 350 | 230 |
Drakan | 86 | 29000 | 480 | 305 |
Alpha Crust | 92 | 34500 | 540 | 360 |
Phantom Knight | 96 | 41000 | 620 | 425 |
Giant Dracan | 100 | 50000 | 740 | 495 |
dark phoenix | 108 | 95000 | 1000 | 600 |
Sixth Kalima | LEVEL | vitality | Max Attack Power | defense |
---|---|---|---|---|
Aegis | 104 | 62000 | 705 | 540 |
Bloody Soldier | 107 | 66500 | 745 | 555 |
Death Angel | 110 | 73000 | 801 | 585 |
Death Centurion | 117 | 88000 | 930 | 670 |
Rogue Centurion | 122 | 98500 | 1017 | 740 |
Shrieker | 128 | 135000 | 1120 | 830 |
Kundun | 140 | 500000 | 1500 | 1000 |
※( Levels 1-5 are omitted for difficulty comparison. The figures above are subject to change.)
Among the monsters of the 6th Kalima, 'Aegis', the lowest level monster,'s level, vitality, and attack power far exceed Icarus' 'Giant Drakan', and this is a good example that can simply explain the difficulty of Kalima.
Distributed near the entrance to Kalima Temple and the outside world. It is the first monster you encounter when entering Kalima.
They are creatures that dug a passage into the sealed Kalima Temple and entered the Kalima Temple.
In order to survive, they flowed water from the outside into Kalima and opened up a territory of their own.
They have no ambitions, their only purpose is to survive and reproduce. In order to protect themselves, they will not let go of all moving objects and actively attack and infringe.
kalima level | monster level | physical strength | Minimum attack power | Maximum attack power | Defense | Defense success rate |
---|---|---|---|---|---|---|
1 | 27 | 990 | 95 | 114 | 39 | 39 |
2 | 42 | 2050 | 135 | 150 | 68 | 54 |
3 | 57 | 4800 | 170 | 190 | 115 | 90 |
4 | 72 | 10000 | 245 | 290 | 190 | 125 |
5 | 87 | 29000 | 450 | 510 | 325 | 220 |
6 | 102 | 62000 | 645 | 705 | 540 | 320 |
The first monster you can meet in Kalima, 'Aegis', attacks in close proximity to the character. There is no attack while approaching the character, so if you keep a reasonable distance and attack, it won't be difficult to deal with. but…
If you go a little deeper into Kalima, the Kalima monsters will start attacking in earnest. Bloody Soldier and Death Angel, who perform mid-range attacks, directly cast magic attacks on the character's body, causing them to suffer damage without knowing where or how they are being attacked.
They are the water warriors brought in by the demon king Kundun in order to occupy the Kalima Temple.
On the orders of the demon king Kundun, they searched for the guardian gems in every corner of Kalima.
But the so-called "guardian gem" was only learned from the disciples of the temple. No one knew what it was. Kundun wanted to use it to build the temple...
kalima level | monster level | physical strength | Minimum attack power | Maximum attack power | Defense | Defense success rate |
---|---|---|---|---|---|---|
1 | 32 | 1250 | 105 | 125 | 45 | 44 |
2 | 47 | 2700 | 145 | 160 | 81 | 67 |
3 | 62 | 5730 | 190 | 215 | 130 | 99 |
4 | 77 | 14000 | 295 | 330 | 215 | 140 |
5 | 92 | 36500 | 490 | 586 | 370 | 245 |
6 | 110 | 73000 | 705 | 801 | 585 | 345 |
It was resurrected by the goddess's disciples.
They are the loyal guardians of the Kalima Temple.
In fact, they often clashed with Kundun's lobster guards. They stubbornly believe that Kundun and his puppets who entered here inexplicably hundreds of years ago are shameful thieves...
From then on, he showed strong hostility towards all external things that invaded Kalima.
kalima level | monster level | physical strength | Minimum attack power | Maximum attack power | Defense | Defense success rate |
---|---|---|---|---|---|---|
1 | 29 | 1100 | 100 | 120 | 41 | 41 |
2 | 44 | 2350 | 140 | 155 | 75 | 60 |
3 | 59 | 5110 | 180 | 200 | 120 | 95 |
4 | 74 | 11700 | 265 | 310 | 200 | 130 |
5 | 89 | 32000 | 470 | 550 | 340 | 230 |
6 | 107 | 66500 | 665 | 745 | 555 | 330 |
Death Centurion attacks with the Black Knight's skill, Fury Strike.
Angel from the devil world.
Are there angels in the devil world? Oh, of course, and he also has a unique dark power that gives him a coquettish temperament.
Demon King Kundun summoned them from the demon world. However, after being summoned, he had not yet recovered his physical strength, so he was relatively weak, and he was waiting for Demon King Kundun's Dark Key to be completed.
By then, they will find their former majesty and become the main force of the Dark Sergeants.
kalima level | monster level | physical strength | Minimum attack power | Maximum attack power | Defense | Defense success rate |
---|---|---|---|---|---|---|
1 | 34 | 1550 | 115 | 130 | 50 | 49 |
2 | 50 | 3200 | 155 | 170 | 90 | 74 |
3 | 65 | 6750 | 205 | 240 | 145 | 107 |
4 | 80 | 17500 | 335 | 370 | 235 | 155 |
5 | 95 | 43000 | 530 | 630 | 415 | 262 |
6 | 114 | 80000 | 750 | 850 | 630 | 370 |
Disciple of Kalima's counselor.
They were summoned here from the earthly world by the goddess' counselors when Kalima was sealed.
Although hundreds of years have passed, they still follow the advice of their advisers and resolutely fight against all invasions from the outside, including Kundun and his men, who are regarded as their world enemies.
They firmly believe that one day the goddess will be resurrected, and they will also have the opportunity to be resurrected to the earthly world.
kalima level | monster level | physical strength | Minimum attack power | Maximum attack power | Defense | Defense success rate |
---|---|---|---|---|---|---|
1 | 38 | 1950 | 125 | 140 | 59 | 53 |
2 | 53 | 3900 | 167 | 180 | 100 | 81 |
3 | 68 | 8450 | 230 | 275 | 170 | 117 |
4 | 83 | 23000 | 390 | 420 | 275 | 180 |
5 | 98 | 50000 | 575 | 690 | 455 | 285 |
6 | 117 | 88000 | 815 | 930 | 670 | 393 |
They are the guardians of the powerful forces who lead the warriors.
Their bodies and weapons exude the favor of the goddess, and they do their best to fulfill their responsibilities in Kalima. Can be called one of Kalima's strongest warriors.
In their eyes, Kalima's intruder is tantamount to violating their goddess.
The long-term battle with the invader Kundun made them forget the kindness of human beings and regard all aliens as evil.
kalima level | monster level | physical strength | Minimum attack power | Maximum attack power | Defense | Defense success rate |
---|---|---|---|---|---|---|
1 | 43 | 2300 | 135 | 150 | 70 | 62 |
2 | 58 | 4900 | 180 | 200 | 117 | 91 |
3 | 73 | 11600 | 260 | 310 | 198 | 129 |
4 | 88 | 32000 | 460 | 530 | 330 | 215 |
5 | 103 | 58000 | 640 | 742 | 525 | 315 |
6 | 122 | 98500 | 900 | 1017 | 740 | 423 |
The appearance of the Dark Puppet seems to verify the reality that Kundun is indeed looking for the existence of the eight sealing stones of the Dark Gate scattered in the legend in Kalima, and Kundun is using all his strength to find them and create the Dark Key.
The Dark Puppet is the treasure hunting team member he summoned again. But he underestimated the power of the goddess. These dark puppets consumed a lot of his energy, but they were controlled by the goddess after they were born.
Will the puppets with only one-tenth of their strength become the warriors' powerful enemies? How long can the goddess maintain her control? Everything seems to be getting urgent...
Shuriker, the last monster escorting Kundun, uses both powerful physical attacks and Inferno magic at the same time. It boasts tremendous damage, but the more frightening thing is that it can be said that it is a long-range attack that unfolds as a group. Safe hunting cannot be guaranteed without strategic team play by forming the strongest party, including the Dark Lord.
kalima level | monster level | physical strength | Minimum attack power | Maximum attack power | Defense | Defense success rate |
---|---|---|---|---|---|---|
1 | 50 | 3200 | 155 | 174 | 90 | 78 |
2 | 65 | 8450 | 205 | 230 | 145 | 100 |
3 | 80 | 17500 | 335 | 355 | 225 | 155 |
4 | 95 | 43000 | 530 | 640 | 415 | 255 |
5 | 111 | 68500 | 740 | 810 | 615 | 365 |
6 | 128 | 135000 | 1020 | 1120 | 830 | 473 |
Kundun's attack, which creates a terrifying atmosphere with heavy damage, seems really hard to handle. Let me explain the abilities unique to Kundun.
As a boss monster, it has power that cannot be easily attacked, but considering the fact that it only appears twice a day and the item drop rate when hunting is successful, I think it is worth taking the risk. Also, the sense of accomplishment of conquering the boss monster of the Mu continent is indescribable.
heIs it the source of evil in this world?
The answer is not certain. For according to the goddess he is only a messenger of darkness, a tempter of evil.
One thing is certain, the devil Kundun is always preparing to completely introduce the power of darkness into the world. His eyes were always fixed on the dark door.
Once the door is opened, the world will become a paradise of darkness and evil. This is the moment he worships. The moment he himself called "the true beginning of the world"!
Well, warrior, your enemy is finally coming face to face with you. The weapons in your hands exist for the future of this world, and so do you.
Defeating him is your responsibility, and of course, it is your honor. In addition to the eternal inscriptions, there will also be unexpected surprises waiting for you! But the premise is that you have enough strength and wisdom to defeat this supposedly "immortal myth" - the devil Kundun!
Today 's theme is "The Ghost of the Demon King".
Describe to you the detailed information of the final BOSS, including the best treasures he left behind when he was defeated and the ghost escaped. The treasure is tempting, but seeing Kundun's dark ghost escaping is anything but easy.
Watch carefully, use your own judgment, and be prepared...
Faced with the fact that there was no progress in finding the sealing stone in Kalima, Demon King Kundun became impatient.
It used the power of the devil to create its own incarnation, blocking the Kalima Temple at levels 1-5, desperately delaying the pace of human attack.
However, the power of the goddess is so powerful that Kundun's phantom cannot stay in the outside world for too long.
So, don’t let temporary victory fool you! Keep working hard, until you rush into the level 6 Kalima Temple, you can truly face the power of the terrifying "Quenton's Staff".
Unfortunately, although Kalima's disciples tried their best, they only obtained information about the devil's phantom "Kundun" because of the devil's cunning. The devil Kunton is still an unknown and terrifying thing to the world. Secret group.
But data is dead, and a true warrior will defy any evil that is powerful. Fulfill his duty!
First, let’s break down the secrets of these phantoms.
Kalima Level | Kundun level | physical strength | Minimum attack power | Maximum attack power | Defense | Defense success rate |
---|---|---|---|---|---|---|
1 | 65 | 15000 | 200 | 400 | 150 | 100 |
2 | 80 | 30000 | 400 | 600 | 200 | 150 |
3 | 95 | 60000 | 600 | 800 | 400 | 200 |
4 | 110 | 80000 | 800 | 1000 | 600 | 300 |
5 | 125 | 100000 | 1000 | 1200 | 800 | 500 |
Someone once ventured to the deepest part of Kalima to see the demon king Kundun and fought with him. He was a complete warrior. However, after he came back, except for the shock caused by fear, he could not say a complete sentence for a long time. .
It took many days for him to recover from his fear, and he described some of the characteristics of the devil to people. Although they were not many, they shocked the people around him to the point of breaking into a cold sweat.
All characteristics can only be described in one word - Immortal Demon!
Immortality Feature 1: Uninterrupted self-rescue. Demon King Kundun has the ability to automatically restore life, restoring 400 lives every second.
Immortality feature two: Terrible sudden excitement. If you cannot eliminate him within 10 minutes, something very terrible will happen - Demon King Kundun randomly restores health between 0 and 15,000 every 10 minutes.
Immortality Characteristic Three: The Eternal Life Demon King Kundun will never truly die. Demon King Kundun will reappear 12 hours after his "death"!
Warrior, we are about to reveal perhaps the most exciting truth for you. If you really have the strength to defeat the immortal myth - Demon King Kundun, you will get the following heart-pounding rewards.
Is there any reason to retreat? Then let’s take a look at what kind of treasures they are!
All set items that could only be dropped by successfully completing the Red Fortress mission will now have a chance to be obtained by defeating the Demon King Kundun.
general weapons | Excellent weapon |
---|---|
Dragon Slaying Knife | Excellent Sword of Destruction |
Ben Lei Sword | Excellent holy sword and scepter |
Sky Thunder Sword | Excellent Qinglong Sword |
The light of the broken moon | Excellent Saint's Crossbow |
Dark Reign Blade | Excellent Holy Spirit Bow |
supreme scepter | Excellent Staff of Destruction |
Chasing Moon Crossbow | |
Red Spirit Divine Bow | |
Kirin Staff | |
Kundun's Staff |
(The above dropped items are calculated based on the monster level)
(The above dropped items are calculated based on the monster level)
Kalima Temple is a map that fills players with fantasy, where top-notch equipment that has never appeared before can be discovered. But before you enter, you should assess your own power and see how strong your survivability is on this map.
The editor has tested the Sensitive Bow + Mage + Knight + Holy Mentor + Magic Sword among 5 people. Among them, the level 351 knight is equipped with a full set of +13 and 16 supreme equipment, with a defense of 960+ and a life of nearly 2,000.
You can travel unhindered in the Sky City, but it is very difficult to come here. Even the lowest level magic spirit has a maximum attack of 705, a defense of 540, and a life of 62,000. No matter how good the equipment is, you will feel it here. The insignificance of personal power.
Only teamwork is the way to go!
For the first time, everyone chose five attack professions: Sensitive Bow + Mage + Knight + Holy Mentor + Magic Sword. Unfortunately, the Holy Mentor returned to the city just after leaving.
You can imagine the consequences of a MM without intelligence. Even the powerful four people are so miserable... (You can feel free to make YY about this string of gorgeous ellipses).
The second time, although the Holy Wizard could enhance the fatal damage for the team, everyone resolutely and unanimously abandoned the useless Holy Teacher, and a super intelligent MM joined everyone's team after adding crazy points.
Mages and sensitive bows are always the main attackers, knights as human shields are a guarantee of safety, and the unique ability of the magic sword is also one of the important strengths of the team.
This combination is the most stable combination. Except for high-defense warriors, it is difficult for other professions to withstand the high attacks of monsters here; high-intelligence MMs can increase attack and defense for everyone; and cooperation with agile bows and mages is to ensure the speed of defeating monsters. The bow has the strongest skill against a single target, and the mage has the strongest skill against a range, which can not only ensure the team can safely level up and find treasures, but can also effectively inhibit the attack and refresh speed of monsters on the team.
The most golden combination has appeared, but here... Kundun's unpredictable blood and super recovery ability, what else can anyone say.
Big sister, you hold on first, and my 351 little knight dodges first...
Fire people: I can only use one sentence to recite the poem with my heart. Please Kundun, please listen to my sentence and return my sincerity. I hope you will not dislike it. In fact, my sentence, this sentence, this sentence, this sentence, this sentence is There are only three words in total.
One, two, three. Oh, I love you. I love you. I love you. I love you. I love you. I love you. I love you. I love you. You. You . You. You. Come. Come . Come, let us shout... Come, let us sing...
Kundun: If you want to step on you, just step on it. See if you have the ability to step on me. I'm not afraid of you...
In this update, the author noticed that players who pursue individual growth routes are completely abandoned. The new version does not give them any new space. The extreme point-adding method has only two results, death or living depressed.
Survival is the first priority.
The new map has higher requirements for players' abilities. Now that a large number of players are close to or have reached the full level 400, stronger abilities can only be obtained through the improvement of equipment.
The biggest feature of the new suits for each profession launched this time is that ultra-high defense is accompanied by ultra-high equipment requirements.
If your point allocation does not meet the requirements for new equipment and you do not reserve enough points, then I have to regret to tell you that you have to start over, hero.
Taking the archer as an example, the red feather armor with +13 and 16 has a total defense of 120, which requires 270 points of strength and 530 points of agility. The defense of such a piece of armor is almost equivalent to a set of low-level archer equipment. It is of course the dream of every elf player, but the requirement of 270 points of strength may be very painful for those players who are accurate at every point.
The knight's new equipment requires a total of more than 1,300 force sensitivity points, accounting for more than half of the points that can be obtained at the full level of 400, plus the high HP physical points necessary for the knight's survival and the wisdom points needed to use skills consistently. , in fact, the points of the Ultimate Knight are almost fixed.
Therefore, in the new version, it is still not recommended to choose the extreme point-adding method for the original four professions. It is safest to add points according to the requirements of the latest top equipment and reserve some points.
For the Holy Master, from the author's point of view, only adding leadership is the right path for the Holy Master.
Since the Holy Master has no individual development route to choose from, the last set of equipment requires more than 400 points of strength and more than 100 points of agility. In order to meet the skill usage requirements, wisdom also needs to be increased to at least 150 points, plus the physical strength necessary for survival. Points, the command of the Ultimate Saint Master is about 1500 points.
I think many players will question this point distribution, because with such points, the Holy Master's own attack must be pitifully low, and currently the Holy Master does not have any team-building skills that are very helpful for leveling.
Like Zhi Gong, he needs other professional belts, but he doesn’t have as strong supporting abilities as Zhi Gong. How can he grow?
Therefore, the author here has to remind everyone once again that the Holy Master is tailor-made for siege warfare. It is difficult to demonstrate his full ability before the siege warfare. This is a natural leader of the alliance.
This is a profession designed for team fighting. If you don’t have enough knowledge and ability, don’t choose it. The designer obviously designed a point distribution ratio based on command. If you ignore this, you will definitely face the same embarrassing situation as a full-power warrior or a low-strength mage.