A fighter with a body type that is differentiated from other characters. Meet a rage fighter in SEASON6 who has PVP-specific skills that strike fear into enemies.
A fighter with a body type that is differentiated from other characters. He is a close-range character who uses close combat, such as the Black Knight and the Magic Swordsman (Knight type). He weakens the enemy with his strikes, maximizes his attack power, and possesses PVP-specific skills that instill fear in the enemy.
A master of martial arts handed down by the descendants of the royal knights of Kalutan, a kingdom that has already been destroyed. Rage Fighters, who use martial arts that focus on physical strength, instill fear in their enemies by using their powerful physique and rushing attacks. And enemies overcome with fear will receive a buff that lowers their stats. Additionally, attacks made by unleashing the power of a divine beast within one's body have a fatal effect even on enemies at a distance. A martial arts inheritor inherited from the descendants of the extinct Royal Knights of the Kalunt Kingdom, the fighter focuses on martial arts. His strong physique will make the enemy feel strong fear and threat during the battle, making the enemy fall into fear. Not only that, the ability value is reduced, but the fighter can also activate the 'power of the mythical beast' in his body to exert a fatal effect on enemies who attack from a distance.
Start points:
Evolution:
By distributing stats based on energy, stable party play is possible through buffs that increase defense success rate and increase stamina.
By distributing stats based on energy, you can improve the attack power and skill success rate of the new beast, and through the PvP-only skill "Dragon Slasher", you can neutralize the enemy’s SD with a probability and cause direct damage to HP.
Fast progress is possible by combining beneficial buff skills and powerful attack skills.
With this buff that is beneficial to allies, you can lead the battlefield to your advantage with abilities far superior to those of your enemies.
With PVP skills that can neutralize key enemy figures (battle commanders, guild leaders, etc.), you can lead a favorable battle for your allies.
Weapon skill: Quickly attack the enemy's attack skills to reduce their attack power.
Weapon skill: Violent Earthshaft's attack skills weaken its intelligence and lower its defense.
Continuous & Range skill: Bind the enemy's fists and feet with continuous skill to quickly attack the enemy and make it move slowly.
Continuous & Range skill: Quickly attack enemies within range. Attack enemies within a certain range.
Continuous & Range skill: Use the power of the mythical dragon to inflict damage to enemies and attack enemies within a certain range.
PVP skill: Skills that forcefully kick the enemy and attack the enemy's vital points have a certain chance of damaging the defense and physical strength.
Buff: The BUFF that ignores the enemy's defense is only applicable to your own intelligence. When your own intelligence increases, the BUFF ability and time will also increase.
Buff: BUFF that improves the physical attributes of allies (teams). When intelligence increases, BUFF capabilities and time are also increased.
Buff: A BUFF that increases the defense success rate of friendly forces ((team)). When intelligence increases, BUFF abilities and time are also increased.
The weapons equipped by Kalent's fighting practitioners use red goat's skin, so the inside will not be stimulated when attacking, minimizing the impact on the user. Weapons worn by Kalutan's Fist practitioners are made by processing red goat leather to prevent shock from being transmitted inward when attacking, minimizing the repulsive force applied to the wearer.
A weapon made in the image of the mythical beast White Tiger. It is made from metal Shaidon that combines wind properties with the strongest claws. It is light and strong and is loved by the Knights of Sardin, a master fighting group. A weapon made in the shape of the divine beast, the White Tiger. A claw made of an alloy made by mixing Shayden, a metal with wind properties, and Grover, the strongest metal. It is light yet strong, and is said to have been favored by the ‘Knights of Sardun’, an order of knights of the
A weapon made by restoring artifacts from the ruins of Kalutan. It is a glove-type weapon that can be used for efficient attack and defense by making a blade out of Grover, which boasts the highest strength. Weapons made using relics unearthed from the Calent ruins. The highest-strength blade can effectively increase attack and defense rates.
Armor worn by Kalutan's Fist practitioners. This armor is made by processing red goat skin and absorbs and relieves external shocks. The armor worn by Kalunt's fighting practitioners is made of red goat skin, which absorbs and releases external impacts.
This armor is said to be worn by the 'Knights of Sardun', an order of knights of the Fist Master, and is made by processing Shayden, a metal with wind properties, so even though it is a metal armor, it is light. It uses this to strike fear into enemies with agile and fast attacks. It is said that the armor used by the "Knights of Sardin", a knightly order of masters of fighting, is made of Shaidon, a metal with wind properties. Even though it is metal armor, it is very light. Its agile and fast attacks put fear into the enemy.
It is made by processing the metal Grover, which is said to be the strongest armor, and boasts the highest strength. This is the best armor for assault-type warriors, and sharp blades here and there threaten the enemy. The armor, which was restored using relics unearthed from the Calent ruins, is crafted from the strongest metal and has the strongest ability. It is the most advantageous armor for offensive fighters, as the armor has sharp blades everywhere to threaten the enemy.
Creation method: "Normal combination" of Combination Goblin Available classes: Rage Fighter, Fistmaster
Wing Level
When a combination is successful, one of the three options above may or may not be attached at random. wing
Equipment level 400
Damage increase: 39 + (Cloak Level x 2)
Damage absorption: 24 + (Cloak Level x 2)
Defense: 45 + (cloak level × 4) (Levels 10 to 15 increase defense by 5 to 10) random option
[If the attack hits the target] 5% chance to increase the enemy's defense ignore attack
[If the target's attack hits the user] 5% chance to kill the enemy Returns attack power
[If the target's attack hits the user] 5% chance complete recovery of life -[If the target's attack hits the user] 5% chance
When a full mana recovery combination is successful, one of the four options above may or may not be attached at random.
Skill item drop that deals damage to enemies (individuals) repeatedly Monster level: 80
A skill that inflicts damage to all enemies around you. Item drop monster level: 100.
When hitting an enemy (individual), a skill item drops that causes damage to enemies around the enemy. Monster Level: 90
A skill item drop that can deal massive damage to the user's shield and also damage HP. Monster level: 90
Buff item drop that increases the probability of ignoring enemy defense. Monster level: 100
Buff item drop that increases the stamina of you and your party members. Monster level: 90
A buff that increases the defense success rate of you and your party members. Item drop monster level: 70
A new set item exclusive to Rage Fighter has been added.