In order for beginner mutizens to experience a faster and stronger Mew, the system has been supplemented, such as lifting party level restrictions, increasing powerful experience points, increasing the use level of Shadow Phantom troop members, and selling Blood Castle's ticket combination materials, beads, and law books. Also, by supplementing the map characteristics of Lost Kalima, it has been improved so that more mutizens can explore Lost Kalima.
In order to allow Miracle players to experience better Miracles, the level restrictions when forming a team are lifted, the experience value is greatly increased, the usage level of Phantom Tutor is relaxed, and the Blood Castle admission ticket combination materials, skill stones, and magic books can be purchased in the store. Wait for the system to be more perfect. In addition, the lost Kalima map has been improved to allow more players to explore the lost Kalima.
Completely lift level restrictions when forming a team
Delete the condition that the level difference between existing team teammates must not exceed 130 levels, allowing players to form teams without level restrictions. In the future, high-level players and low-level players can form teams to play together at any time.
The use level of the "Phantom Tutor" NPC, which increases attack power and defense power, has been adjusted upward.
The usage level of Phantom Tutor has been increased from the previous level 100 to level 180.
The NPC sells 1,2 Blood Castle admission ticket combination materials. The NPC "Lina the Boss" located at the coordinates of Icewind Dale (226,25) sells +1, +2 Blood Spirit Book and Blood Spirit Skeleton. * Entry levels remain unchanged
Change the formula for obtaining experience points. Character growth speed promotion.
party | before change | After the change |
---|---|---|
2 team members +@ experience points | none | Exp=Exp* 160% |
3 team members +@ experience points | Exp=Exp*150% | Exp=Exp* 180% |
4 team members +@ experience points | Exp=Exp*170% | Exp=Exp* 200% |
5 team members +@ experience points | Exp=Exp*190% | Exp=Exp* 220% |
Team members (S) 3+@ experience points | Exp=Exp*200% | Exp=Exp* 230% |
Team members (S) 4+@ experience points | Exp=Exp*230% | Exp=Exp* 270% |
Team members (S) 5+@ experience points | Exp=Exp*260% | Exp=Exp* 300% |
The (S) group must include swordsmen, magicians, and archers [ Table 1-1 . Changes in the amount of experience gained before and after the change of the experience value formula]
Increase:
Moved from the previous catalog Lucy sold:
Increase: Stone of Cloud Drilling Gun
unit | Added value (HP/MP/AG) |
---|---|
10 seconds | Restore 1 every 1 second |
15 seconds | Restores 5 every 1 second |
25 seconds | Restores 10 every 1 second |
When the NPC character level is 100, you can find the phantom mentor in any map to increase attack and defense. The attack/defense increase effect of the Elf NPC lasts for 30 minutes. If you end the game and log in again or the character dies, the effect will disappear.
Map name | Location |
---|---|
Brave Continent | 96 – 129 |
Fairy Forest | 168-118 |
Icewind Dale | 220-76 |
When logging in to the game, the name of the map will be displayed when moving to another map.
The number of blessing potions that can be generated by one blessing gem has been increased from the original 5 bottles to 10 bottles.
The number of soul potions that can be generated by one soul gem has been increased from the original 5 bottles to 10 bottles.
When using a blessing potion, the duration of the potion's effect is extended from the original 1 minute to 2 minutes.
When using soul potion, the duration of the potion's effect is extended from 1 minute to 2 minutes.
Magicians can use teleportation skills in Roland Canyon.
In Roland Canyon, Saint Master can use Nebula Summon.
During the [Logo Login] stage, the defenders cannot unite with the alliance.
General characters are level 1580, and the magic swordsman/holy mentor is level 1560. 2) 2. The entrance level of the Scarlet Castle: general characters are level 81130, and the magic swordsman/holy mentor is level 81130. Tutors are level 61~110
The store location for selling skill stones and magic books for mid- and low-levels has been moved and added.
The magic books of Palm Thunder and Meteorite spells originally sold by the wizard Lucy in Icewind Dale (225,40) are now sold by the wizard Pashi in the Brave Continent (119,113).
"Sorcerer Pashi" in Brave Continent (119,113) sells the stone of the cloud gun
Ice Peak Valley (225,40) "Sorcerer Lucy" sells ice peak magic and poison spell spell books, as well as the Thunderbolt Spin Stone.
Icewind Valley proprietress Lina NPC sells "Book of Blood Spirits" +1, +2 and "Blood Spirit Book" Spirit Skeleton" +1, +2
The party condition, which was limited to a maximum of 130 level difference between characters during a party, has been removed, so everyone can join a party regardless of the level difference. In the future, high-level and low-level characters can enjoy party play together without having to search for party members.
The level of use of Shadow Phantom troops has been increased from level 100 to level 180.
+1, +2 Book of the Archangel and Bloodborne are sold by the 'Bar Madame' NPC located at Devias coordinates (226, 25) *Entrance level is the same as before
Blood Castle entry level: Normal character level 15 ~ 80, magician/ Dark Lord Level 15 ~ 60 2. Blood Castle Entry Level: Normal Character Level 81 ~ 130, Magic Gladiator / Dark Lord Level 61 ~ 110
stage | general role entry level | Magic Swordsman entry level |
---|---|---|
1 | 40 ~ | 20~ |
2 | 131 ~ | 111 ~ |
3 | 181 ~ | 161 ~ |
4 | 231 ~ | 211 ~ |
5 | 281 ~ | 261 ~ |
6 | 331 ~ | 311 ~ |
? | 350 ~ | 350 ~ |
Cancel the drop area restriction of the item '+7 Mark of Quinton' required to enter the lost Kalima (this item can be dropped from any monster above level 115) *As before, find all 5 'Marks of Quinton' It will automatically become the 'Lost Map', and you can enter the lost Kalima.
There are 7 more types of missing Kalima monsters (Arcas ~ Dark Golem).
The 'Demon King Quinton' who was previously in the 6th Kalima Temple has been moved to the missing Kalima Boss area.
Destroy the BOSS-level monster 'Quinton' in each Kalima temple, and the door to the next level of Kalima will open. *If you belong to a group that eliminates BOSS-level monsters or a character who has eliminated BOSS-level monsters, you can enter even if your level is not high enough . (Reference Picture-1)
Kalima's Gate will last for one minute. *Entry location is the entrance of each Kalima Temple. (However, it is not possible to move from the 6th Kalima to the lost Kalima)
Treasure-level items that can only be used at level 380 or above have been added to the entire Lost Kalima area. *Added items for 5 professions including swordsman, magician, archer, magic swordsman, and holy teacher (5 types of weapons, 5 sets of defense weapons)