Guide

The second story of 2006 Preview 21/04/2006

In May 2006, Mutizen's opinions are collected and a supplementary patch is implemented for the overall system. Please look forward to the new Mu Online with an easier and more convenient game system.

Introduction of the Shield System that is only applied during PvP

Changed interface
  • SD Gage is only applied during PvP and is an extension of HP.
  • In addition to HP, MP, and AG, SD Gage (short for Shield Gage) is added to all characters.
Screenshot of shield system application: when shield is destroyed
  • In case of damage during PvP, 90% of SD and 10% of HP are consumed.

  • If damage greater than the current SD is received, the SD is consumed first and then the rest is consumed as HP.

  • In case of poison damage, SD is consumed first and then HP is consumed.

  • SD can be automatically recovered under certain conditions.

    • Recovery is also possible through the added SD recovery potion.
    • A new type of potion is added, which restores HP and SD at the same time.
    • Complex potions can be obtained by hunting monsters, and SD recovery potions can be obtained through normal combinations.
SD Potion and Complex Potion

Penalties added according to PK Level

Admission to event maps (Blood Castle, Chaos Castle, Devil Square) is restricted according to Chao level according to PK.

PK Level Whether or not to enter the event map
1 (heroic) possible
2 (Hero) possible
3 (normal) possible
4 (cao) not allowed
5 (cao) not allowed

Added shop NPCs to Kalima

  • After entering Kalima, there was an inconvenience of having to leave Kalima to purchase potions and arrows.
  • To compensate for this, a shop NPC is added to the coordinates (6, 23) of the Kalima entrance.
Kalima NPC

Muse Elf new skill added

  • A skill that eliminates arrow consumption is added to Muse Elf.
  • [Infinity Arrow] skill will be added to the skill tree when changing jobs from Fairy to Muse Elf.
Skill icon
  • The [Infinity Arrow] skill has a duration and cannot be cast on others, only you can use it.
  • While the skill is active, arrow durability is not consumed in normal attacks and skill attacks.
  • When the skill activation time is over, it will return to the original method.

If you use a bundle while the Infinity Arrow skill is active, mana consumption increases depending on the type of arrow equipped.

Infinity Arrow activation image

Reward changes for successful battles

reward for success change
10% monster HP reduction keep as is
Ticket combination rate increased by 5% keep as is
Kundun auto-regeneration ability removed delete

Penalty change in case of failure of defense battle

penalty in case of failure change
NPC withdrawal keep as is
Decreased chance of dropping gems delete
Gain only 10% of Bonus XP delete

Additional rewards and monster hunting benefits added for successful battles

  • Advanced items will drop when hunting Dark Elves and Bargas.
  • If the hunt is successful with multiple attacks, priority for acquiring the item goes to the character with the largest sum of cumulative damage.
  • When the battle ends successfully, 1 jewel of blessing is given to the characters ranked 1st to 5th on the HeroList .
  • When the battle is successfully completed, 1 jewel of blessing is given to the fairy maintaining the altar contract .

Characters who canceled the Altar contract before the battle is over are excluded.

Modification of the defense system

  • The level limit of the fairy character who contracts with the altar is lowered from 350 to 260 .
  • The battle, which was held twice a week at 9:30 PM on Monday and Thursday nights, will be held once every Monday at 9:30 PM.
Siege Screenshot