Time given to all human beings is equal. The truth is the unchanging will of the universe for countless adventurers who have gathered to save the continent of Mu from Kundun! Regardless of whether they use swords or magic, the outcome will be the same as long as they can somehow oppose Kundun's hordes, so all adventurers train as sword-wielding warriors or magic-wielding wizards, depending on their own preferences. However, every warrior or mage inevitably encounters one problem. If you can use magic while wielding a sword... If you can use your magic and cut an enemy's head in two with your sword... The ideal type of fighter that is the dream and ideal of all adventurers is the magic swordsman.
Magic Gladiator is a unique type of class that exists on the continent of Mu, and can wear all weapons and armor of the Black Knight and Black Wizard, and can use all the magic of the Black Wizard except for teleportation. Magic Gladiator basically has a bigger physique than other classes and is also a class that is ready to run at any time regardless of the LVL of the boots they are wearing. Compared to other classes that acquire 5 points of stats when leveling up, Magic Gladiator acquires 7 points of stats each time he levels up. The condition for creating a magic swordsman is to grow a normal class character to level 220 or higher. Due to its special ability, Magic Gladiator can move to the world with only 2/3 of the values required for other classes.
Few people possess multiple talents at the same time, and even if they possess such talents, human life is finite, so it is impossible to bloom all talents at once.
However, even in the midst of this, sometimes there are geniuses who show abilities that exceed such limits. A good example is the magic swordsman, a composite character who possesses the characteristics of a black knight and a black wizard at the same time and is good at close combat but also knows how to use magic.
When the player account has a character above level 220, he can create a new character whose profession is the magic swordsman. The magic swordsman gets 7 ability points for every level up (other characters get 5 points).
Larger than other characters, can use all skills (except teleportation) and items that swordsmen and magicians can use.
Magic Gladiator can use two staves that increase the attack speed and magic damage of him. Without helm and shield he has a weak defense and need some support to company him.
With him magic sword and a heavy armor the Magic Gladiator can solo hunt.
Can be learned via Scroll of Fire Ball skill book.
Hurls a fiery stone towards the target that deals damage.
level | damage | mana cost | AG cost | element | range |
---|---|---|---|---|---|
- | - | - | - | - | - |
Can be learned via Scroll of Ice skill book.
Deal damage to the target with an ice attack which also has a chance to slow the target's movement speed.
level | damage | mana cost | AG cost | element | range |
---|---|---|---|---|---|
25 | 10 | 38 | - | ice | - |
Can be learned via Scroll of Poison skill book.
Deal poison damage to the target. It has a chance to deal additional poison damage over time.
level | damage | mana cost | AG cost | element | range |
---|---|---|---|---|---|
- | - | - | - | - | - |
Can be learned via Scroll of Power Wave skill book.
Sends out an electrical wave that causes damage to the target.
level | damage | mana cost | AG cost | element | range |
---|---|---|---|---|---|
- | - | - | - | - | - |
Can be learned via Scroll of Lighting skill book.
A streak of lightning which deals damage and has a chance to knockback the target.
level | damage | mana cost | AG cost | element | range |
---|---|---|---|---|---|
- | - | - | - | - | - |
Can be learned via Scroll of Meteorite skill book.
Calls down a meteor from the sky at the target causing damage.
level | damage | mana cost | AG cost | element | range |
---|---|---|---|---|---|
21 | 21 | 12 | - | - | - |
Can be learned via Scroll of Flame skill book.
Create a pillar of fire on the target that deals damage to the target and nearby enemies.
level | damage | mana cost | AG cost | element | range |
---|---|---|---|---|---|
- | - | - | - | - | - |
Can be learned via Scroll of Twister' skill book.
Send out a Twister towards the target area which deals damage to multiple enemies in its path.
level | damage | mana cost | AG cost | element | range |
---|---|---|---|---|---|
- | - | - | - | - | - |
Can be learned via Scroll of Evil Spirit skill book.
Release the energy of darkness to deal damage to multiple enemies near you.
level | damage | mana cost | AG cost | element | range |
---|---|---|---|---|---|
- | - | - | - | - | - |
Can be learned via Scroll of Blast skill book.
Calls down light from the sky to the selected target and enemies near it to deal damage.
level | damage | mana cost | AG cost | element | range |
---|---|---|---|---|---|
- | - | - | - | - | - |
Only becomes active for use in Castle Siege.
Rapidly swing your sword to deal damage to the target.
level | damage | mana cost | AG cost | element | range |
---|---|---|---|---|---|
- | - | - | - | - | - |
Can be learned via Orb of Fire Slash.
Swing a sword imbued with dark energy to deal damage to the target. Damaged targets have their defense decreased temporarily.
level | damage | mana cost | AG cost | element | range |
---|---|---|---|---|---|
- | - | - | - | - | - |
Can be learned via Scroll of Aqua Beam skill book.
Deal water damage to enemies in a straight line of the targeted direction.
level | damage | mana cost | AG cost | element | range |
---|---|---|---|---|---|
- | - | - | - | - | - |
Only becomes active for use in Castle Siege.
Condense your magic power to a point and shoot it to the target, dealing damage.
level | damage | mana cost | AG cost | element | range |
---|---|---|---|---|---|
- | - | - | - | - | - |
Can be learned via Scroll of Inferno skill book.
Embrace yourself in a ring of fire that damages nearby enemies.
level | damage | mana cost | AG cost | element | range |
---|---|---|---|---|---|
- | - | - | - | - | - |
Can be learned via Scroll of Hellfire skill book.
Light the ground in flames with you as the center, dealing damage to multiple enemies.
level | damage | mana cost | AG cost | element | range |
---|---|---|---|---|---|
- | 120 | - | - | - | - |